Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags

Fixes #832
Closes #886
This commit is contained in:
Wojtek Figat
2023-01-15 12:44:39 +01:00
parent 810f7fb803
commit f127bbebe1
101 changed files with 424 additions and 414 deletions

View File

@@ -298,7 +298,7 @@ bool PrefabManager::CreatePrefab(Actor* targetActor, const StringView& outputPat
LOG(Error, "Cannot create prefab from scene actor.");
return true;
}
if ((targetActor->HideFlags & HideFlags::DontSave) != 0)
if (EnumHasAnyFlags(targetActor->HideFlags, HideFlags::DontSave))
{
LOG(Error, "Cannot create prefab from actor marked with HideFlags.DontSave.");
return true;