Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags

Fixes #832
Closes #886
This commit is contained in:
Wojtek Figat
2023-01-15 12:44:39 +01:00
parent 810f7fb803
commit f127bbebe1
101 changed files with 424 additions and 414 deletions

View File

@@ -54,7 +54,7 @@ void SceneQuery::GetAllSceneObjects(Actor* root, Array<SceneObject*>& objects)
bool GetAllSerializableSceneObjectsQuery(Actor* actor, Array<SceneObject*>& objects)
{
if ((actor->HideFlags & HideFlags::DontSave) != 0)
if (EnumHasAnyFlags(actor->HideFlags, HideFlags::DontSave))
return false;
objects.Add(actor);