Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags

Fixes #832
Closes #886
This commit is contained in:
Wojtek Figat
2023-01-15 12:44:39 +01:00
parent 810f7fb803
commit f127bbebe1
101 changed files with 424 additions and 414 deletions

View File

@@ -265,7 +265,7 @@ void Script::Initialize()
{
ASSERT(!IsDuringPlay());
if (Flags & ObjectFlags::IsManagedType || Flags & ObjectFlags::IsCustomScriptingType)
if (EnumHasAnyFlags(Flags, ObjectFlags::IsManagedType | ObjectFlags::IsCustomScriptingType))
SetupType();
// Use lazy creation for the managed instance, just register the object