Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832 Closes #886
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@@ -482,7 +482,7 @@ bool ModelTool::ImportData(const String& path, ImportedModelData& data, Options&
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}
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// Flip normals of the imported geometry
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if (options.FlipNormals && data.Types & ImportDataTypes::Geometry)
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if (options.FlipNormals && EnumHasAnyFlags(data.Types, ImportDataTypes::Geometry))
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{
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for (auto& lod : data.LODs)
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{
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@@ -795,7 +795,7 @@ bool ModelTool::ImportModel(const String& path, ModelData& meshData, Options& op
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auto& texture = data.Textures[i];
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// Auto-import textures
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if (autoImportOutput.IsEmpty() || (data.Types & ImportDataTypes::Textures) == 0 || texture.FilePath.IsEmpty())
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if (autoImportOutput.IsEmpty() || (data.Types & ImportDataTypes::Textures) == ImportDataTypes::None || texture.FilePath.IsEmpty())
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continue;
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String filename = StringUtils::GetFileNameWithoutExtension(texture.FilePath);
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for (int32 j = filename.Length() - 1; j >= 0; j--)
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@@ -842,7 +842,7 @@ bool ModelTool::ImportModel(const String& path, ModelData& meshData, Options& op
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material.Name = TEXT("Material ") + StringUtils::ToString(i);
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// Auto-import materials
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if (autoImportOutput.IsEmpty() || (data.Types & ImportDataTypes::Materials) == 0 || !material.UsesProperties())
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if (autoImportOutput.IsEmpty() || (data.Types & ImportDataTypes::Materials) == ImportDataTypes::None || !material.UsesProperties())
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continue;
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auto filename = material.Name;
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for (int32 j = filename.Length() - 1; j >= 0; j--)
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