Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832 Closes #886
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@@ -349,7 +349,7 @@ void TextRender::Draw(RenderContext& renderContext)
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renderContext.View.GetWorldMatrix(_transform, world);
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GEOMETRY_DRAW_STATE_EVENT_BEGIN(_drawState, world);
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const DrawPass drawModes = (DrawPass)(DrawModes & renderContext.View.Pass & (uint32)renderContext.View.GetShadowsDrawPassMask(ShadowsMode));
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const DrawPass drawModes = DrawModes & renderContext.View.Pass & renderContext.View.GetShadowsDrawPassMask(ShadowsMode);
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if (_vb0.Data.Count() > 0 && drawModes != DrawPass::None)
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{
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// Flush buffers
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@@ -386,13 +386,13 @@ void TextRender::Draw(RenderContext& renderContext)
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// Submit draw calls
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for (const auto& e : _drawChunks)
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{
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auto chunkDrawModes = drawModes & e.Material->GetDrawModes();
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if (chunkDrawModes == 0)
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const DrawPass chunkDrawModes = drawModes & e.Material->GetDrawModes();
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if (chunkDrawModes == DrawPass::None)
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continue;
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drawCall.Draw.IndicesCount = e.IndicesCount;
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drawCall.Draw.StartIndex = e.StartIndex;
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drawCall.Material = e.Material;
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renderContext.List->AddDrawCall(renderContext, (DrawPass)chunkDrawModes, GetStaticFlags(), drawCall, true);
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renderContext.List->AddDrawCall(renderContext, chunkDrawModes, GetStaticFlags(), drawCall, true);
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}
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}
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