Add **Web platform with Emscripten**
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@@ -784,7 +784,7 @@ void ShadowsPass::SetupLight(ShadowsCustomBuffer& shadows, RenderContext& render
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// Disable cascades blending when baking lightmaps
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if (IsRunningRadiancePass)
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atlasLight.BlendCSM = false;
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#elif PLATFORM_SWITCH || PLATFORM_IOS || PLATFORM_ANDROID
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#elif PLATFORM_WEB || PLATFORM_SWITCH || PLATFORM_IOS || PLATFORM_ANDROID
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// Disable cascades blending on low-end platforms
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atlasLight.BlendCSM = false;
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#endif
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