Fix WebGPU by moving user to Australia
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@@ -28,6 +28,9 @@ void ShaderCompilerWebGPU::InitParsing(ShaderCompilationContext* context, glslan
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{
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ShaderCompilerVulkan::InitParsing(context, shader);
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// Don't flip Y like Vulkan does
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shader.setInvertY(false);
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// Use newer SPIR-V
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shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_2);
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shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);
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