Add unit test to verify LibraryImport attributes usage for proper bindings
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@@ -1,5 +1,49 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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using System.Reflection;
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using System.Runtime.InteropServices;
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namespace FlaxEngine.Tests
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{
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/// <summary>
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/// Tests for scripting.
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/// </summary>
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public class TestScripting
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{
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/// <summary>
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/// Tests all <see cref="LibraryImportAttribute"/> usages in the engine to verify all bindigns are correct to work with P/Invoke.
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/// </summary>
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public static int TestLibraryImports()
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{
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var result = 0;
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var libraryName = "FlaxEngine";
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var library = NativeLibrary.Load(NativeInterop.nativeLibraryPaths[libraryName]);
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if (library == IntPtr.Zero)
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return -1;
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var types = typeof(FlaxEngine.Object).Assembly.GetTypes();
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foreach (var type in types)
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{
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var methods = type.GetMethods(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
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foreach (var method in methods)
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{
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var libraryImport = method.GetCustomAttribute<LibraryImportAttribute>();
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if (libraryImport == null || libraryImport.LibraryName != libraryName || libraryImport.EntryPoint == null)
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continue;
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bool found = NativeLibrary.TryGetExport(library, libraryImport.EntryPoint, out var addr);
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if (!found)
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{
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Debug.LogError("Missing library import: " + libraryImport.EntryPoint);
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result++;
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}
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}
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}
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NativeLibrary.Free(library);
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return result;
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}
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}
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}
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namespace FlaxEngine
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{
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partial struct TestStruct : System.IEquatable<TestStruct>
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