Minor improvements
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@@ -402,7 +402,6 @@ void GBufferPass::DrawDecals(RenderContext& renderContext, GPUTextureView* light
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// Cache data
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auto device = GPUDevice::Instance;
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auto context = device->GetMainContext();
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auto& view = renderContext.View;
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auto model = _boxModel.Get();
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auto buffers = renderContext.Buffers;
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