Implement SDL platform, windowing and input handling
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@@ -17,7 +17,7 @@ class AndroidVulkanPlatform : public VulkanPlatformBase
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public:
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static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
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static void GetDeviceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
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static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface);
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static void CreateSurface(Window* window, VkInstance instance, VkSurfaceKHR* surface);
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};
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typedef AndroidVulkanPlatform VulkanPlatform;
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