Implement SDL platform, windowing and input handling
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@@ -18,7 +18,7 @@ class iOSVulkanPlatform : public VulkanPlatformBase
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{
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public:
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static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
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static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* outSurface);
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static void CreateSurface(Window* window, VkInstance instance, VkSurfaceKHR* outSurface);
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};
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typedef iOSVulkanPlatform VulkanPlatform;
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