Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage
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@@ -89,6 +89,12 @@ public:
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API_FIELD(Attributes="EditorOrder(2100), EditorDisplay(\"Content\")")
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bool SkipDefaultFonts = false;
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/// <summary>
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/// The maximum acceptable mesh vertex position error (in world units) for data quantization. Use 0 to disable this feature. Affects meshes during import (or reimpport).
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/// </summary>
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API_FIELD(Attributes="EditorOrder(2200), EditorDisplay(\"Content\"), ValueCategory(Utils.ValueCategory.Distance)")
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float MaxMeshPositionError = 0.5f;
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/// <summary>
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/// If checked, .NET Runtime won't be packaged with a game and will be required by user to be installed on system upon running game build. Available only on supported platforms such as Windows, Linux and macOS.
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/// </summary>
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