Refactored

This commit is contained in:
W2.Wizard
2021-01-25 19:31:12 +01:00
parent c0c2da34d7
commit f331191e3d
2 changed files with 8 additions and 16 deletions

View File

@@ -405,17 +405,12 @@ void ShaderGenerator::ProcessGroupMath(Box* box, Node* node, Value& value)
// Remap // Remap
case 48: case 48:
{ {
auto inVal = tryGetValue(node->GetBox(0), node->Values[0].AsFloat); const auto inVal = tryGetValue(node->GetBox(0), node->Values[0].AsFloat);
auto rangeA = tryGetValue(node->GetBox(1), node->Values[1].AsVector2()); const auto rangeA = tryGetValue(node->GetBox(1), node->Values[1].AsVector2());
auto rangeB = tryGetValue(node->GetBox(2), node->Values[2].AsVector2()); const auto rangeB = tryGetValue(node->GetBox(2), node->Values[2].AsVector2());
// Clamp value? const auto mapFunc = String::Format(TEXT("{2}.x + ({0} - {1}.x) * ({2}.y - {2}.x) / ({1}.y - {1}.x)"), inVal.Value, rangeA.Value, rangeB.Value);
if (node->Values[3].AsBool) value = writeLocal(ValueType::Float, node->Values[3].AsBool ? String::Format(TEXT("clamp({0}, {1}.x, {1}.y)"), mapFunc, rangeB.Value) : mapFunc, node);
{
value = writeLocal(ValueType::Float, String::Format(TEXT("clamp({2}.x + ({0} - {1}.x) * ({2}.y - {2}.x) / ({1}.y - {1}.x), {2}.x, {2}.y)"), inVal.Value, rangeA.Value, rangeB.Value), node);
break;
}
value = writeLocal(ValueType::Float, String::Format(TEXT("{2}.x + ({0} - {1}.x) * ({2}.y - {2}.x) / ({1}.y - {1}.x)"), inVal.Value, rangeA.Value, rangeB.Value), node);
break; break;
} }
default: default:

View File

@@ -378,13 +378,10 @@ void VisjectExecutor::ProcessGroupMath(Box* box, Node* node, Value& value)
const Vector2 rangeA = tryGetValue(node->GetBox(1), node->Values[1]).AsVector2(); const Vector2 rangeA = tryGetValue(node->GetBox(1), node->Values[1]).AsVector2();
const Vector2 rangeB = tryGetValue(node->GetBox(2), node->Values[2]).AsVector2(); const Vector2 rangeB = tryGetValue(node->GetBox(2), node->Values[2]).AsVector2();
auto mapFunc = rangeB.X + (inVal - rangeA.X) * (rangeB.Y - rangeB.X) / (rangeA.Y - rangeA.X);
// Clamp value? // Clamp value?
if (node->Values[3].AsBool) value = node->Values[3].AsBool ? Math::Clamp(mapFunc, rangeB.X, rangeB.Y) : mapFunc;
{
value = Math::Clamp(rangeB.X + (inVal - rangeA.X) * (rangeB.Y - rangeB.X) / (rangeA.Y - rangeA.X), rangeB.X, rangeB.Y);
break;
}
value = rangeB.X + (inVal - rangeA.X) * (rangeB.Y - rangeB.X) / (rangeA.Y - rangeA.X);
break; break;
} }
default: default: