From 4db1975f0291d1ce10234165ec62555ebc9b83f6 Mon Sep 17 00:00:00 2001 From: Ari Vuollet Date: Sun, 8 Oct 2023 17:28:28 +0300 Subject: [PATCH] Fix Editor viewport camera drifting with odd viewport sizes --- Source/Editor/Viewport/EditorViewport.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Editor/Viewport/EditorViewport.cs b/Source/Editor/Viewport/EditorViewport.cs index 0c8bfc07d..13c06157a 100644 --- a/Source/Editor/Viewport/EditorViewport.cs +++ b/Source/Editor/Viewport/EditorViewport.cs @@ -1022,7 +1022,7 @@ namespace FlaxEditor.Viewport // Center mouse position if it's too close to the edge var size = Size; - var center = size * 0.5f; + var center = Float2.Round(size * 0.5f); if (Mathf.Abs(_viewMousePos.X - center.X) > center.X * 0.8f || Mathf.Abs(_viewMousePos.Y - center.Y) > center.Y * 0.8f) { _viewMousePos = center;