Fixes
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@@ -1111,7 +1111,7 @@ void GlobalSurfaceAtlasPass::RasterizeActor(Actor* actor, void* actorObject, con
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xAxis.NormalizeFast();
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yAxis.NormalizeFast();
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zAxis.NormalizeFast();
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object->Bounds.Transformation.LocalToWorld(localSpaceOffset, tile->ViewPosition);
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tile->ViewPosition = object->Bounds.Transformation.LocalToWorld(localSpaceOffset);
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tile->ViewDirection = zAxis;
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// Create view matrix
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