Merge branch 'master' into 1.11
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@@ -293,7 +293,7 @@ void NavMeshRuntime::SetTileSize(float tileSize)
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ScopeLock lock(Locker);
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// Skip if the same or invalid
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if (Math::NearEqual(_tileSize, tileSize) || tileSize < 1)
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if (_tileSize == tileSize || tileSize < 1)
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return;
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// Dispose the existing mesh (its invalid)
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