Merge branch 'unload_alc_fix' into signalgame2
This commit is contained in:
@@ -61,7 +61,7 @@ namespace FlaxEditor.Modules
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public event Action WorkspaceModified;
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/// <summary>
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/// Occurs when workspace has will be rebuilt.
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/// Occurs when workspace will be rebuilt.
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/// </summary>
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public event Action WorkspaceRebuilding;
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@@ -88,6 +88,9 @@ namespace FlaxEditor.Modules
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// Register AssetItems serialization helper (serialize ref ID only)
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FlaxEngine.Json.JsonSerializer.Settings.Converters.Add(new AssetItemConverter());
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ScriptsBuilder.ScriptsReload += OnScriptsReload;
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ScriptsBuilder.ScriptsReloadEnd += OnScriptsReloadEnd;
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}
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private void OnContentAssetDisposing(Asset asset)
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@@ -1230,8 +1233,6 @@ namespace FlaxEditor.Modules
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LoadProjects(Game.Project);
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}
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RebuildInternal();
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Editor.ContentImporting.ImportFileEnd += (obj, failed) =>
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{
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var path = obj.ResultUrl;
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@@ -1313,6 +1314,52 @@ namespace FlaxEditor.Modules
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}
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}
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private void OnScriptsReload()
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{
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var enabledEvents = _enableEvents;
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_enableEvents = false;
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_isDuringFastSetup = true;
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var startItems = _itemsCreated;
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foreach (var project in Projects)
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{
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if (project.Content != null)
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{
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//Dispose(project.Content.Folder);
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for (int i = 0; i < project.Content.Folder.Children.Count; i++)
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{
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Dispose(project.Content.Folder.Children[i]);
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i--;
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}
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}
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if (project.Source != null)
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{
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//Dispose(project.Source.Folder);
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for (int i = 0; i < project.Source.Folder.Children.Count; i++)
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{
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Dispose(project.Source.Folder.Children[i]);
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i--;
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}
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}
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}
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List<ContentProxy> removeProxies = new List<ContentProxy>();
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foreach (var proxy in Editor.Instance.ContentDatabase.Proxy)
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{
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if (proxy.GetType().IsCollectible)
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removeProxies.Add(proxy);
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}
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foreach (var proxy in removeProxies)
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RemoveProxy(proxy, false);
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_isDuringFastSetup = false;
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_enableEvents = enabledEvents;
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}
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private void OnScriptsReloadEnd()
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{
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RebuildInternal();
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}
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/// <inheritdoc />
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public override void OnUpdate()
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{
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@@ -1340,6 +1387,8 @@ namespace FlaxEditor.Modules
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public override void OnExit()
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{
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FlaxEngine.Content.AssetDisposing -= OnContentAssetDisposing;
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ScriptsBuilder.ScriptsReload -= OnScriptsReload;
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ScriptsBuilder.ScriptsReloadEnd -= OnScriptsReloadEnd;
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// Disable events
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_enableEvents = false;
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