Require semicolon after most engine API macros
# Conflicts: # Source/Engine/Physics/PhysX/PhysicsBackendPhysX.cpp
This commit is contained in:
@@ -101,25 +101,25 @@ Vector3 Spline::GetSplineLocalDirection(float time) const
|
||||
|
||||
Vector3 Spline::GetSplinePoint(int32 index) const
|
||||
{
|
||||
CHECK_RETURN(index >= 0 && index < GetSplinePointsCount(), Vector3::Zero)
|
||||
CHECK_RETURN(index >= 0 && index < GetSplinePointsCount(), Vector3::Zero);
|
||||
return _transform.LocalToWorld(Curve[index].Value.Translation);
|
||||
}
|
||||
|
||||
Vector3 Spline::GetSplineLocalPoint(int32 index) const
|
||||
{
|
||||
CHECK_RETURN(index >= 0 && index < GetSplinePointsCount(), Vector3::Zero)
|
||||
CHECK_RETURN(index >= 0 && index < GetSplinePointsCount(), Vector3::Zero);
|
||||
return Curve[index].Value.Translation;
|
||||
}
|
||||
|
||||
Transform Spline::GetSplineTransform(int32 index) const
|
||||
{
|
||||
CHECK_RETURN(index >= 0 && index < GetSplinePointsCount(), Transform::Identity)
|
||||
CHECK_RETURN(index >= 0 && index < GetSplinePointsCount(), Transform::Identity);
|
||||
return _transform.LocalToWorld(Curve[index].Value);
|
||||
}
|
||||
|
||||
Transform Spline::GetSplineLocalTransform(int32 index) const
|
||||
{
|
||||
CHECK_RETURN(index >= 0 && index < GetSplinePointsCount(), Transform::Identity)
|
||||
CHECK_RETURN(index >= 0 && index < GetSplinePointsCount(), Transform::Identity);
|
||||
return Curve[index].Value;
|
||||
}
|
||||
|
||||
@@ -130,7 +130,7 @@ Transform Spline::GetSplineTangent(int32 index, bool isIn)
|
||||
|
||||
Transform Spline::GetSplineLocalTangent(int32 index, bool isIn)
|
||||
{
|
||||
CHECK_RETURN(index >= 0 && index < GetSplinePointsCount(), Transform::Identity)
|
||||
CHECK_RETURN(index >= 0 && index < GetSplinePointsCount(), Transform::Identity);
|
||||
const auto& k = Curve[index];
|
||||
const auto& tangent = isIn ? k.TangentIn : k.TangentOut;
|
||||
return tangent + k.Value;
|
||||
@@ -209,7 +209,7 @@ float Spline::GetSplineSegmentLength(int32 index) const
|
||||
|
||||
float Spline::GetSplineTime(int32 index) const
|
||||
{
|
||||
CHECK_RETURN(index >= 0 && index < GetSplinePointsCount(), 0.0f)
|
||||
CHECK_RETURN(index >= 0 && index < GetSplinePointsCount(), 0.0f);
|
||||
return Curve[index].Time;
|
||||
}
|
||||
|
||||
|
||||
@@ -489,7 +489,7 @@ void SplineModel::Serialize(SerializeStream& stream, const void* otherObj)
|
||||
SERIALIZE_MEMBER(BoundsScale, _boundsScale);
|
||||
SERIALIZE_MEMBER(LODBias, _lodBias);
|
||||
SERIALIZE_MEMBER(ForcedLOD, _forcedLod);
|
||||
SERIALIZE_MEMBER(PreTransform, _preTransform)
|
||||
SERIALIZE_MEMBER(PreTransform, _preTransform);
|
||||
SERIALIZE(Model);
|
||||
SERIALIZE(DrawModes);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user