Add SRV slots isage info for D3D12 shaders cache
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@@ -80,7 +80,7 @@ bool ShaderCompiler::Compile(ShaderCompilationContext* context)
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_constantBuffers.Add({ meta->CB[i].Slot, false, 0 });
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// [Output] Version number
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output->WriteInt32(7);
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output->WriteInt32(8);
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// [Output] Additional data start
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const int32 additionalDataStartPos = output->GetPosition();
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