Add SRV slots isage info for D3D12 shaders cache

This commit is contained in:
Wojtek Figat
2021-06-07 12:19:49 +02:00
parent fa1cd56a0d
commit f4c8808d19
8 changed files with 193 additions and 186 deletions

View File

@@ -80,7 +80,7 @@ bool ShaderCompiler::Compile(ShaderCompilationContext* context)
_constantBuffers.Add({ meta->CB[i].Slot, false, 0 });
// [Output] Version number
output->WriteInt32(7);
output->WriteInt32(8);
// [Output] Additional data start
const int32 additionalDataStartPos = output->GetPosition();