@@ -4,6 +4,7 @@
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#include "Engine/Core/Memory/Memory.h"
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#include "Engine/Core/Memory/Allocation.h"
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#include "Engine/Core/Memory/AllocationUtils.h"
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#include "Engine/Core/Collections/BucketState.h"
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#include "Engine/Core/Collections/HashFunctions.h"
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#include "Engine/Core/Collections/Config.h"
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@@ -25,6 +26,7 @@ public:
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struct Bucket
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{
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friend Dictionary;
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friend Memory;
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/// <summary>The key.</summary>
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KeyType Key;
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@@ -34,6 +36,57 @@ public:
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private:
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BucketState _state;
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Bucket()
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: _state(BucketState::Empty)
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{
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}
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||||
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Bucket(Bucket&& other) noexcept
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{
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_state = other._state;
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if (other._state == BucketState::Occupied)
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{
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Memory::MoveItems(&Key, &other.Key, 1);
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Memory::MoveItems(&Value, &other.Value, 1);
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other._state = BucketState::Empty;
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}
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}
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Bucket& operator=(Bucket&& other) noexcept
|
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{
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if (this != &other)
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{
|
||||
if (_state == BucketState::Occupied)
|
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{
|
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Memory::DestructItem(&Key);
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Memory::DestructItem(&Value);
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}
|
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_state = other._state;
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if (other._state == BucketState::Occupied)
|
||||
{
|
||||
Memory::MoveItems(&Key, &other.Key, 1);
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Memory::MoveItems(&Value, &other.Value, 1);
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||||
other._state = BucketState::Empty;
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||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// <summary>Copying a bucket is useless, because a key must be unique in the dictionary.</summary>
|
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Bucket(const Bucket&) = delete;
|
||||
|
||||
/// <summary>Copying a bucket is useless, because a key must be unique in the dictionary.</summary>
|
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Bucket& operator=(const Bucket&) = delete;
|
||||
|
||||
~Bucket()
|
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{
|
||||
if (_state == BucketState::Occupied)
|
||||
{
|
||||
Memory::DestructItem(&Key);
|
||||
Memory::DestructItem(&Value);
|
||||
}
|
||||
}
|
||||
|
||||
FORCE_INLINE void Free()
|
||||
{
|
||||
if (_state == BucketState::Occupied)
|
||||
@@ -104,46 +157,19 @@ private:
|
||||
int32 _size = 0;
|
||||
AllocationData _allocation;
|
||||
|
||||
FORCE_INLINE static void MoveToEmpty(AllocationData& to, AllocationData& from, const int32 fromSize)
|
||||
{
|
||||
if IF_CONSTEXPR (AllocationType::HasSwap)
|
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to.Swap(from);
|
||||
else
|
||||
{
|
||||
to.Allocate(fromSize);
|
||||
Bucket* toData = to.Get();
|
||||
Bucket* fromData = from.Get();
|
||||
for (int32 i = 0; i < fromSize; i++)
|
||||
{
|
||||
Bucket& fromBucket = fromData[i];
|
||||
if (fromBucket.IsOccupied())
|
||||
{
|
||||
Bucket& toBucket = toData[i];
|
||||
Memory::MoveItems(&toBucket.Key, &fromBucket.Key, 1);
|
||||
Memory::MoveItems(&toBucket.Value, &fromBucket.Value, 1);
|
||||
toBucket._state = BucketState::Occupied;
|
||||
Memory::DestructItem(&fromBucket.Key);
|
||||
Memory::DestructItem(&fromBucket.Value);
|
||||
fromBucket._state = BucketState::Empty;
|
||||
}
|
||||
}
|
||||
from.Free();
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Dictionary"/> class.
|
||||
/// Initializes an empty <see cref="Dictionary"/> without reserving any space.
|
||||
/// </summary>
|
||||
Dictionary()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Dictionary"/> class.
|
||||
/// Initializes <see cref="Dictionary"/> by reserving space.
|
||||
/// </summary>
|
||||
/// <param name="capacity">The initial capacity.</param>
|
||||
explicit Dictionary(const int32 capacity)
|
||||
/// <param name="capacity">The number of elements that can be added without a need to allocate more memory.</param>
|
||||
FORCE_INLINE explicit Dictionary(const int32 capacity)
|
||||
{
|
||||
SetCapacity(capacity);
|
||||
}
|
||||
@@ -160,11 +186,11 @@ public:
|
||||
other._elementsCount = 0;
|
||||
other._deletedCount = 0;
|
||||
other._size = 0;
|
||||
MoveToEmpty(_allocation, other._allocation, _size);
|
||||
AllocationUtils::MoveToEmpty<Bucket, AllocationType>(_allocation, other._allocation, _size, _size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Dictionary"/> class.
|
||||
/// Initializes <see cref="Dictionary"/> by copying the elements from the other collection.
|
||||
/// </summary>
|
||||
/// <param name="other">Other collection to copy</param>
|
||||
Dictionary(const Dictionary& other)
|
||||
@@ -201,7 +227,7 @@ public:
|
||||
other._elementsCount = 0;
|
||||
other._deletedCount = 0;
|
||||
other._size = 0;
|
||||
MoveToEmpty(_allocation, other._allocation, _size);
|
||||
AllocationUtils::MoveToEmpty<Bucket, AllocationType>(_allocation, other._allocation, _size, _size);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
@@ -536,25 +562,16 @@ public:
|
||||
/// <param name="preserveContents">Enables preserving collection contents during resizing.</param>
|
||||
void SetCapacity(int32 capacity, const bool preserveContents = true)
|
||||
{
|
||||
if (capacity == Capacity())
|
||||
if (capacity == _size)
|
||||
return;
|
||||
ASSERT(capacity >= 0);
|
||||
AllocationData oldAllocation;
|
||||
MoveToEmpty(oldAllocation, _allocation, _size);
|
||||
AllocationUtils::MoveToEmpty<Bucket, AllocationType>(oldAllocation, _allocation, _size, _size);
|
||||
const int32 oldSize = _size;
|
||||
const int32 oldElementsCount = _elementsCount;
|
||||
_deletedCount = _elementsCount = 0;
|
||||
if (capacity != 0 && (capacity & (capacity - 1)) != 0)
|
||||
{
|
||||
// Align capacity value to the next power of two (http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2)
|
||||
capacity--;
|
||||
capacity |= capacity >> 1;
|
||||
capacity |= capacity >> 2;
|
||||
capacity |= capacity >> 4;
|
||||
capacity |= capacity >> 8;
|
||||
capacity |= capacity >> 16;
|
||||
capacity++;
|
||||
}
|
||||
capacity = AllocationUtils::AlignToPowerOf2(capacity);
|
||||
if (capacity)
|
||||
{
|
||||
_allocation.Allocate(capacity);
|
||||
@@ -574,11 +591,9 @@ public:
|
||||
{
|
||||
FindPosition(oldBucket.Key, pos);
|
||||
ASSERT(pos.FreeSlotIndex != -1);
|
||||
Bucket* bucket = &_allocation.Get()[pos.FreeSlotIndex];
|
||||
Memory::MoveItems(&bucket->Key, &oldBucket.Key, 1);
|
||||
Memory::MoveItems(&bucket->Value, &oldBucket.Value, 1);
|
||||
bucket->_state = BucketState::Occupied;
|
||||
++_elementsCount;
|
||||
Bucket& bucket = _allocation.Get()[pos.FreeSlotIndex];
|
||||
bucket = MoveTemp(oldBucket);
|
||||
_elementsCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -968,7 +983,7 @@ private:
|
||||
{
|
||||
// Rebuild entire table completely
|
||||
AllocationData oldAllocation;
|
||||
MoveToEmpty(oldAllocation, _allocation, _size);
|
||||
AllocationUtils::MoveToEmpty<Bucket, AllocationType>(oldAllocation, _allocation, _size, _size);
|
||||
_allocation.Allocate(_size);
|
||||
Bucket* data = _allocation.Get();
|
||||
for (int32 i = 0; i < _size; i++)
|
||||
@@ -982,10 +997,8 @@ private:
|
||||
{
|
||||
FindPosition(oldBucket.Key, pos);
|
||||
ASSERT(pos.FreeSlotIndex != -1);
|
||||
Bucket* bucket = &_allocation.Get()[pos.FreeSlotIndex];
|
||||
Memory::MoveItems(&bucket->Key, &oldBucket.Key, 1);
|
||||
Memory::MoveItems(&bucket->Value, &oldBucket.Value, 1);
|
||||
bucket->_state = BucketState::Occupied;
|
||||
Bucket& bucket = _allocation.Get()[pos.FreeSlotIndex];
|
||||
bucket = MoveTemp(oldBucket);
|
||||
}
|
||||
}
|
||||
for (int32 i = 0; i < _size; i++)
|
||||
|
||||
Reference in New Issue
Block a user