Add dynamic textures streaming based on visibility

This commit is contained in:
Wojtek Figat
2021-06-18 14:41:44 +02:00
parent 41f0554484
commit f582ca5051
13 changed files with 70 additions and 39 deletions

View File

@@ -13,6 +13,7 @@ GPUContext::GPUContext(GPUDevice* device)
void GPUContext::FrameBegin()
{
_lastRenderTime = Platform::GetTimeSeconds();
}
void GPUContext::FrameEnd()