Add dynamic textures streaming based on visibility
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@@ -121,18 +121,14 @@ private:
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protected:
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/// <summary>
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/// Initializes a new instance of the <see cref="GPUContext"/> class.
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/// </summary>
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/// <param name="device">The graphics device.</param>
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double _lastRenderTime = -1;
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GPUContext(GPUDevice* device);
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public:
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/// <summary>
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/// Gets the graphics device handle
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/// Gets the graphics device.
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/// </summary>
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/// <returns>Graphics device</returns>
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FORCE_INLINE GPUDevice* GetDevice() const
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{
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return _device;
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