Add dynamic textures streaming based on visibility

This commit is contained in:
Wojtek Figat
2021-06-18 14:41:44 +02:00
parent 41f0554484
commit f582ca5051
13 changed files with 70 additions and 39 deletions

View File

@@ -191,6 +191,8 @@ void GPUResource::OnDeleteObject()
PersistentScriptingObject::OnDeleteObject();
}
double GPUResourceView::DummyLastRenderTime = -1;
struct GPUDevice::PrivateData
{
AssetReference<Shader> QuadShader;