Add dynamic textures streaming based on visibility
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@@ -191,6 +191,8 @@ void GPUResource::OnDeleteObject()
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PersistentScriptingObject::OnDeleteObject();
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}
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double GPUResourceView::DummyLastRenderTime = -1;
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struct GPUDevice::PrivateData
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{
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AssetReference<Shader> QuadShader;
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