Add dynamic textures streaming based on visibility
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@@ -31,11 +31,12 @@ protected:
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{
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}
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void Init(GPUResource* parent, PixelFormat format, MSAALevel msaa)
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FORCE_INLINE void Init(GPUResource* parent, PixelFormat format, MSAALevel msaa)
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{
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_parent = parent;
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_format = format;
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_msaa = msaa;
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LastRenderTime = &parent->LastRenderTime;
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}
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public:
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