Add Delay node to Visual Scripting
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@@ -293,6 +293,21 @@ namespace FlaxEditor.Surface.Archetypes
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NodeElementArchetype.Factory.Input(1, "Value", true, null, 1),
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}
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},
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new NodeArchetype
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{
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TypeID = 6,
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Title = "Delay",
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Description = "Delays the graph execution. If delay is 0 then it will pass though.",
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Flags = NodeFlags.VisualScriptGraph,
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Size = new Vector2(150, 40),
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DefaultValues = new object[] { 1.0f },
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Elements = new[]
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{
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NodeElementArchetype.Factory.Input(0, string.Empty, true, typeof(void), 0),
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NodeElementArchetype.Factory.Input(1, "Duration", true, typeof(float), 1, 0),
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NodeElementArchetype.Factory.Output(0, string.Empty, typeof(void), 2, true),
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}
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},
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};
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}
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}
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@@ -677,19 +677,21 @@ namespace FlaxEditor.Surface.Archetypes
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/// <inheritdoc />
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public ThisNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
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: base(id, context, nodeArch, groupArch)
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{}
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{
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}
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/// <inheritdoc />
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public override void OnLoaded()
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{
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base.OnLoaded();
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var vss = (VisualScriptSurface)this.Context.Surface;
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var type = TypeUtils.GetType(vss.Script.ScriptTypeName);
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var surface = (VisualScriptSurface)Context.Surface;
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var type = TypeUtils.GetType(surface.Script.ScriptTypeName);
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var box = (OutputBox)GetBox(0);
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box.CurrentType = type ? type : new ScriptType(typeof(VisualScript));
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}
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}
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private class AssetReferenceNode : SurfaceNode
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{
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/// <inheritdoc />
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