Add Delay node to Visual Scripting

This commit is contained in:
Wojtek Figat
2021-06-14 16:10:08 +02:00
parent 90105c421d
commit f5cdb0abfd
9 changed files with 170 additions and 144 deletions

View File

@@ -1,25 +1,68 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "MainThreadTask.h"
#include "ConcurrentTaskQueue.h"
#include "Engine/Platform/CriticalSection.h"
#include "Engine/Profiler/ProfilerCPU.h"
ConcurrentTaskQueue<MainThreadTask> MainThreadTasks;
void MainThreadTask::RunAll()
namespace
{
// TODO: use bulk dequeue
CriticalSection Locker;
Array<MainThreadTask*> Waiting;
Array<MainThreadTask*> Queue;
}
void MainThreadTask::RunAll(float dt)
{
PROFILE_CPU();
MainThreadTask* task;
while (MainThreadTasks.try_dequeue(task))
Locker.Lock();
for (int32 i = Waiting.Count() - 1; i >= 0; i--)
{
task->Execute();
auto task = Waiting[i];
task->InitialDelay -= dt;
if (task->InitialDelay < ZeroTolerance)
{
Waiting.RemoveAt(i);
Queue.Add(task);
}
}
for (int32 i = 0; i < Queue.Count(); i++)
{
Queue[i]->Execute();
}
Queue.Clear();
Locker.Unlock();
}
String MainThreadTask::ToString() const
{
return String::Format(TEXT("Main Thread Task ({0})"), ::ToString(GetState()));
}
void MainThreadTask::Enqueue()
{
MainThreadTasks.Add(this);
Locker.Lock();
if (InitialDelay <= ZeroTolerance)
Queue.Add(this);
else
Waiting.Add(this);
Locker.Unlock();
}
bool MainThreadActionTask::Run()
{
if (_action1.IsBinded())
{
_action1();
return false;
}
if (_action2.IsBinded())
{
return _action2();
}
return true;
}
bool MainThreadActionTask::HasReference(Object* obj) const
{
return obj == _target;
}