Add Delay node to Visual Scripting
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@@ -24,36 +24,20 @@
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class FLAXENGINE_API MainThreadTask : public Task
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{
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friend class Engine;
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protected:
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/// <summary>
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/// Initializes a new instance of the <see cref="MainThreadTask"/> class.
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/// </summary>
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MainThreadTask()
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: Task()
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{
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}
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private:
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static void RunAll(float dt);
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public:
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/// <summary>
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/// Runs all main thread tasks. Called only by the Engine class.
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/// The initial time delay (in seconds) before task execution. Use 0 to skip this feature.
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/// </summary>
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static void RunAll();
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float InitialDelay = 0.0f;
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public:
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// [Task]
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String ToString() const override
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{
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return String::Format(TEXT("Main Thread Task ({0})"), ::ToString(GetState()));
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}
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bool HasReference(Object* obj) const override
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{
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return false;
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}
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String ToString() const override;
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protected:
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@@ -127,27 +111,10 @@ public:
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protected:
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// [MainThreadTask]
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bool Run() override
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{
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if (_action1.IsBinded())
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{
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_action1();
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return false;
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}
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if (_action2.IsBinded())
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{
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return _action2();
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}
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return true;
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}
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bool Run() override;
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public:
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// [MainThreadTask]
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bool HasReference(Object* obj) const override
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{
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return obj == _target;
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}
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bool HasReference(Object* obj) const override;
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};
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