Optimize includes in ThreadLocal.h
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@@ -11,6 +11,7 @@
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#include "Engine/Terrain/Terrain.h"
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#include "Engine/Terrain/TerrainPatch.h"
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#include "Engine/Foliage/Foliage.h"
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#include "Engine/Threading/Threading.h"
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bool canUseMaterialWithLightmap(MaterialBase* material, ShadowsOfMordor::Builder::SceneBuildCache* scene)
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{
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