Cleanup for networking impl

This commit is contained in:
Wojciech Figat
2022-12-02 10:55:12 +01:00
parent adcffab78a
commit f61100deca

View File

@@ -31,7 +31,7 @@
#include "Engine/Threading/ThreadLocal.h"
// Enables verbose logging for Network Replicator actions (dev-only)
#define NETWORK_REPLICATOR_DEBUG_LOG 1
#define NETWORK_REPLICATOR_DEBUG_LOG 0
#if NETWORK_REPLICATOR_DEBUG_LOG
#define NETWORK_REPLICATOR_LOG(messageType, format, ...) LOG(messageType, format, ##__VA_ARGS__)
@@ -757,6 +757,11 @@ void NetworkReplicator::SetObjectOwnership(ScriptingObject* obj, uint32 ownerCli
}
}
void DirtyObjectImpl(NetworkReplicatedObject& item, ScriptingObject* obj)
{
// TODO: implement objects state replication frequency and dirtying
}
void NetworkReplicator::DirtyObject(ScriptingObject* obj)
{
ScopeLock lock(ObjectsLock);
@@ -766,7 +771,7 @@ void NetworkReplicator::DirtyObject(ScriptingObject* obj)
auto& item = it->Item;
if (item.Object != obj || item.Role != NetworkObjectRole::OwnedAuthoritative)
return;
// TODO: implement objects state replication frequency and dirtying
DirtyObjectImpl(item, obj);
}
Dictionary<NetworkRpcName, NetworkRpcInfo> NetworkRpcInfo::RPCsTable;
@@ -1167,7 +1172,9 @@ void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, Netwo
if (item.AsNetworkObject)
item.AsNetworkObject->OnNetworkDeserialize();
// TODO: speed up replication of client-owned object to other clients from server
// Speed up replication of client-owned objects to other clients from server to reduce lag (data has to go from client to server and then to other clients)
if (NetworkManager::IsServer())
DirtyObjectImpl(item, obj);
}
else
{