Cleanup for networking impl
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@@ -31,7 +31,7 @@
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#include "Engine/Threading/ThreadLocal.h"
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#include "Engine/Threading/ThreadLocal.h"
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// Enables verbose logging for Network Replicator actions (dev-only)
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// Enables verbose logging for Network Replicator actions (dev-only)
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#define NETWORK_REPLICATOR_DEBUG_LOG 1
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#define NETWORK_REPLICATOR_DEBUG_LOG 0
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#if NETWORK_REPLICATOR_DEBUG_LOG
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#if NETWORK_REPLICATOR_DEBUG_LOG
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#define NETWORK_REPLICATOR_LOG(messageType, format, ...) LOG(messageType, format, ##__VA_ARGS__)
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#define NETWORK_REPLICATOR_LOG(messageType, format, ...) LOG(messageType, format, ##__VA_ARGS__)
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@@ -757,6 +757,11 @@ void NetworkReplicator::SetObjectOwnership(ScriptingObject* obj, uint32 ownerCli
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}
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}
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}
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}
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void DirtyObjectImpl(NetworkReplicatedObject& item, ScriptingObject* obj)
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{
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// TODO: implement objects state replication frequency and dirtying
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}
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void NetworkReplicator::DirtyObject(ScriptingObject* obj)
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void NetworkReplicator::DirtyObject(ScriptingObject* obj)
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{
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{
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ScopeLock lock(ObjectsLock);
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ScopeLock lock(ObjectsLock);
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@@ -766,7 +771,7 @@ void NetworkReplicator::DirtyObject(ScriptingObject* obj)
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auto& item = it->Item;
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auto& item = it->Item;
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if (item.Object != obj || item.Role != NetworkObjectRole::OwnedAuthoritative)
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if (item.Object != obj || item.Role != NetworkObjectRole::OwnedAuthoritative)
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return;
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return;
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// TODO: implement objects state replication frequency and dirtying
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DirtyObjectImpl(item, obj);
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}
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}
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Dictionary<NetworkRpcName, NetworkRpcInfo> NetworkRpcInfo::RPCsTable;
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Dictionary<NetworkRpcName, NetworkRpcInfo> NetworkRpcInfo::RPCsTable;
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@@ -1167,7 +1172,9 @@ void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, Netwo
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if (item.AsNetworkObject)
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if (item.AsNetworkObject)
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item.AsNetworkObject->OnNetworkDeserialize();
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item.AsNetworkObject->OnNetworkDeserialize();
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// TODO: speed up replication of client-owned object to other clients from server
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// Speed up replication of client-owned objects to other clients from server to reduce lag (data has to go from client to server and then to other clients)
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if (NetworkManager::IsServer())
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DirtyObjectImpl(item, obj);
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}
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}
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else
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else
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{
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{
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