Add support for Custom Define in Game Cooker for build scripts configuration
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@@ -84,7 +84,8 @@ public:
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/// <param name="configuration">The build configuration.</param>
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/// <param name="outputPath">The output path (output directory).</param>
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/// <param name="options">The build options.</param>
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API_FUNCTION() static void Build(BuildPlatform platform, BuildConfiguration configuration, const StringView& outputPath, BuildOptions options);
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/// <param name="customDefines">The list of custom defines passed to the build tool when compiling project scripts. Can be used in build scripts for configuration (Configuration.CustomDefines).</param>
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API_FUNCTION() static void Build(BuildPlatform platform, BuildConfiguration configuration, const StringView& outputPath, BuildOptions options, const Array<String>& customDefines);
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/// <summary>
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/// Sends a cancel event to the game building service.
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