Add support for Custom Define in Game Cooker for build scripts configuration

This commit is contained in:
Wojtek Figat
2021-02-16 13:54:57 +01:00
parent b742d0c326
commit f66b7ff785
7 changed files with 26 additions and 25 deletions

View File

@@ -84,7 +84,8 @@ public:
/// <param name="configuration">The build configuration.</param>
/// <param name="outputPath">The output path (output directory).</param>
/// <param name="options">The build options.</param>
API_FUNCTION() static void Build(BuildPlatform platform, BuildConfiguration configuration, const StringView& outputPath, BuildOptions options);
/// <param name="customDefines">The list of custom defines passed to the build tool when compiling project scripts. Can be used in build scripts for configuration (Configuration.CustomDefines).</param>
API_FUNCTION() static void Build(BuildPlatform platform, BuildConfiguration configuration, const StringView& outputPath, BuildOptions options, const Array<String>& customDefines);
/// <summary>
/// Sends a cancel event to the game building service.