Add additional UploadMipMapAsync for GPUTexture update with custom row/slice pitch
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@@ -316,7 +316,7 @@ private:
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public:
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StreamTextureMipTask(StreamingTexture* texture, int32 mipIndex)
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: GPUUploadTextureMipTask(texture->GetTexture(), mipIndex, Span<byte>(nullptr, 0), false)
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: GPUUploadTextureMipTask(texture->GetTexture(), mipIndex, Span<byte>(nullptr, 0), 0, 0, false)
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, _streamingTexture(texture)
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, _dataLock(_streamingTexture->GetOwner()->LockData())
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{
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