diff --git a/Source/Editor/Gizmo/TransformGizmoBase.cs b/Source/Editor/Gizmo/TransformGizmoBase.cs
index 13ebece7c..c3ba6a165 100644
--- a/Source/Editor/Gizmo/TransformGizmoBase.cs
+++ b/Source/Editor/Gizmo/TransformGizmoBase.cs
@@ -86,7 +86,7 @@ namespace FlaxEditor.Gizmo
///
/// Starts the objects transforming (optionally with duplicate).
///
- protected void StartTransforming()
+ public void StartTransforming()
{
// Check if can start new action
var count = SelectionCount;
@@ -119,7 +119,7 @@ namespace FlaxEditor.Gizmo
///
/// Ends the objects transforming.
///
- protected void EndTransforming()
+ public void EndTransforming()
{
// Check if wasn't working at all
if (!_isTransforming)
diff --git a/Source/Editor/Viewport/MainEditorGizmoViewport.cs b/Source/Editor/Viewport/MainEditorGizmoViewport.cs
index 066ab1c00..1e9453bc5 100644
--- a/Source/Editor/Viewport/MainEditorGizmoViewport.cs
+++ b/Source/Editor/Viewport/MainEditorGizmoViewport.cs
@@ -329,7 +329,6 @@ namespace FlaxEditor.Viewport
var buttonBB = translateSnappingCM.AddButton("Bounding Box");
buttonBB.Tag = -1.0f;
-
translateSnappingCM.ButtonClicked += OnWidgetTranslateSnapClick;
translateSnappingCM.VisibleChanged += OnWidgetTranslateSnapShowHide;
_translateSnapping.Parent = translateSnappingWidget;
@@ -711,10 +710,10 @@ namespace FlaxEditor.Viewport
{
var win = (WindowRootControl)Root;
var selection = _editor.SceneEditing.Selection;
- var IsShiftDown = win.GetKey(KeyboardKeys.Shift);
+ var isShiftDown = win.GetKey(KeyboardKeys.Shift);
Quaternion rotationDelta;
- if(IsShiftDown)
+ if (isShiftDown)
rotationDelta = Quaternion.Euler(0.0f, -45.0f, 0.0f);
else
rotationDelta = Quaternion.Euler(0.0f, 45.0f, 0.0f);
@@ -722,15 +721,16 @@ namespace FlaxEditor.Viewport
bool useObjCenter = TransformGizmo.ActivePivot == TransformGizmoBase.PivotType.ObjectCenter;
Vector3 gizmoPosition = TransformGizmo.Position;
- //PE: Rotate selected objects.
+ // Rotate selected objects
bool isPlayMode = Editor.Instance.StateMachine.IsPlayMode;
+ TransformGizmo.StartTransforming();
for (int i = 0; i < selection.Count; i++)
{
var obj = selection[i];
if (isPlayMode && obj.CanTransform == false)
continue;
var trans = obj.Transform;
- Vector3 pivotOffset = trans.Translation - gizmoPosition;
+ var pivotOffset = trans.Translation - gizmoPosition;
if (useObjCenter || pivotOffset.IsZero)
{
trans.Orientation *= Quaternion.Invert(trans.Orientation) * rotationDelta * trans.Orientation;
@@ -745,6 +745,7 @@ namespace FlaxEditor.Viewport
}
obj.Transform = trans;
}
+ TransformGizmo.EndTransforming();
}
///