Add Global SDF quality setting and support for variable cascades count and resolution
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@@ -14,6 +14,7 @@ Quality Graphics::VolumetricFogQuality = Quality::High;
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Quality Graphics::ShadowsQuality = Quality::Medium;
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Quality Graphics::ShadowMapsQuality = Quality::Medium;
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bool Graphics::AllowCSMBlending = false;
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Quality Graphics::GlobalSDFQuality = Quality::High;
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#if GRAPHICS_API_NULL
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extern GPUDevice* CreateGPUDeviceNull();
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