Optimize navmesh building and reduce scene lock time
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@@ -46,6 +46,8 @@ public:
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#endif
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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void OnEnable() override;
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void OnDisable() override;
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protected:
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// [Actor]
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