Optimize navmesh building and reduce scene lock time

This commit is contained in:
Wojtek Figat
2024-05-09 18:58:47 +02:00
parent dc1f15f18d
commit f6aabf2d14
10 changed files with 245 additions and 148 deletions

View File

@@ -46,6 +46,8 @@ public:
#endif
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
void OnEnable() override;
void OnDisable() override;
protected:
// [Actor]