Optimize collider cached scale
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@@ -162,7 +162,7 @@ void BoxCollider::UpdateBounds()
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void BoxCollider::GetGeometry(CollisionShape& collision)
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{
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Float3 size = _size * _cachedScale;
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Float3 size = _size * _transform.Scale;
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const float minSize = 0.001f;
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size = Float3::Max(size.GetAbsolute() * 0.5f, Float3(minSize));
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collision.SetBox(size.Raw);
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