Tweak Rotator node
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@@ -351,17 +351,17 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
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// Rotator
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case 27:
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{
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auto UV = tryGetValue(node->GetBox(0), Value::Zero).AsVector2();
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auto uv = tryGetValue(node->GetBox(0), getUVs).AsVector2();
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auto center = tryGetValue(node->GetBox(1), Value::Zero).AsVector2();
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auto rotationAngle = tryGetValue(node->GetBox(2), Value::Zero).AsFloat();
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const auto x1 = writeLocal(ValueType::Vector2, String::Format(TEXT("({0} * -1) + {1}"), center.Value, UV.Value), node);
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const auto RACosSin = writeLocal(ValueType::Vector2, String::Format(TEXT("float2(cos({0}), sin({0}))"), rotationAngle.Value), node);
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const auto x1 = writeLocal(ValueType::Vector2, String::Format(TEXT("({0} * -1) + {1}"), center.Value, uv.Value), node);
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const auto raCosSin = writeLocal(ValueType::Vector2, String::Format(TEXT("float2(cos({0}), sin({0}))"), rotationAngle.Value), node);
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const auto DotB1 = writeLocal(ValueType::Vector2, String::Format(TEXT("float2({0}.x, {0}.y * -1)"), RACosSin.Value), node);
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const auto DotB2 = writeLocal(ValueType::Vector2, String::Format(TEXT("float2({0}.y, {0}.x)"), RACosSin.Value), node);
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const auto dotB1 = writeLocal(ValueType::Vector2, String::Format(TEXT("float2({0}.x, {0}.y * -1)"), raCosSin.Value), node);
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const auto dotB2 = writeLocal(ValueType::Vector2, String::Format(TEXT("float2({0}.y, {0}.x)"), raCosSin.Value), node);
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value = writeLocal(ValueType::Vector2, String::Format(TEXT("{3} + float2(dot({0},{1}), dot({0},{2}))"), x1.Value, DotB1.Value, DotB2.Value, center.Value), node);
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value = writeLocal(ValueType::Vector2, String::Format(TEXT("{3} + float2(dot({0},{1}), dot({0},{2}))"), x1.Value, dotB1.Value, dotB2.Value, center.Value), node);
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break;
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}
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default:
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