bug fix macro added extra macros

This commit is contained in:
NoriteSC
2023-09-13 02:53:20 +02:00
parent d107947ba9
commit f71f214f36
3 changed files with 132 additions and 55 deletions

View File

@@ -920,6 +920,22 @@ void DebugDraw::DrawActors(Actor** selectedActors, int32 selectedActorsCount, bo
}
}
void DebugDraw::DrawAxisFromDirection(const Vector3& origin, const Vector3& direction, const Color& color , float Size, float duration, bool depthTest)
{
auto rot = Quaternion::FromDirection(direction.GetNormalized());
Vector3 Up = (rot * Vector3::Up );
Vector3 Forward = (rot * Vector3::Forward);
Vector3 Right = (rot * Vector3::Right );
DrawLine(origin, origin + (Up * (Size * 0.5f)) + Up , Color::Green ,duration, depthTest);
DrawLine(origin, origin + (Forward * (Size * 0.5f)) + Forward, Color::Blue ,duration, depthTest);
DrawLine(origin, origin + (Right * (Size * 0.5f)) + Right , Color::Red ,duration, depthTest);
}
void DebugDraw::DrawDirection(const Vector3& origin, const Vector3& direction, const Color& color, float duration, bool depthTest)
{
DrawLine(origin, origin + direction, color, duration, depthTest);
}
void DebugDraw::DrawRay(const Vector3& origin, const Vector3& direction,const Color& color, float length, float duration, bool depthTest)
{
DrawLine(origin, origin + (direction.GetNormalized() * length), color, duration, depthTest);