Use CHECK_DEBUG over ASSERT in normalized direction checks

This commit is contained in:
2024-08-07 21:15:34 +03:00
parent a066e0078d
commit f759f94cfa
6 changed files with 40 additions and 40 deletions

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@@ -289,7 +289,7 @@ void Quaternion::Billboard(const Float3& objectPosition, const Float3& cameraPos
Quaternion Quaternion::FromDirection(const Float3& direction)
{
ASSERT(direction.IsNormalized());
CHECK_RETURN_DEBUG(direction.IsNormalized(), Quaternion::Identity);
Quaternion orientation;
if (Float3::Dot(direction, Float3::Up) >= 0.999f)
{