Merge branch 'NoriteSC-GizmoSnaping'
This commit is contained in:
@@ -51,6 +51,11 @@ namespace FlaxEditor.Gizmo
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/// </summary>
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bool SnapToGround { get; }
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/// <summary>
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/// Gets a value indicating whether to use vertex snapping (check if user pressed the given input key to call action).
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/// </summary>
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bool SnapToVertex { get; }
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/// <summary>
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/// Gets the view forward direction.
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/// </summary>
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@@ -269,7 +269,13 @@ namespace FlaxEditor.Gizmo
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protected override int SelectionCount => _selectionParents.Count;
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/// <inheritdoc />
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protected override Transform GetSelectedObject(int index)
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protected override SceneGraphNode GetSelectedObject(int index)
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{
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return _selectionParents[index];
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}
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/// <inheritdoc />
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protected override Transform GetSelectedTransform(int index)
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{
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return _selectionParents[index].Transform;
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}
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@@ -72,6 +72,12 @@ namespace FlaxEditor.Gizmo
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const float gizmoModelsScale2RealGizmoSize = 0.075f;
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Mesh sphereMesh, cubeMesh;
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Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m3);
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Matrix.Multiply(ref m3, ref world, out m1);
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mx1 = m1;
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mx1.M41 += 0.05f;
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switch (_activeMode)
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{
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case Mode.Translate:
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@@ -81,10 +87,6 @@ namespace FlaxEditor.Gizmo
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var transAxisMesh = _modelTranslationAxis.LODs[0].Meshes[0];
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cubeMesh = _modelCube.LODs[0].Meshes[0];
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sphereMesh = _modelSphere.LODs[0].Meshes[0];
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Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m3);
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Matrix.Multiply(ref m3, ref world, out m1);
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mx1 = m1;
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mx1.M41 += 0.05f;
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// X axis
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Matrix.RotationY(-Mathf.PiOverTwo, out m2);
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@@ -130,10 +132,6 @@ namespace FlaxEditor.Gizmo
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break;
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var rotationAxisMesh = _modelRotationAxis.LODs[0].Meshes[0];
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sphereMesh = _modelSphere.LODs[0].Meshes[0];
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Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m3);
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Matrix.Multiply(ref m3, ref world, out m1);
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mx1 = m1;
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mx1.M41 += 0.05f;
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// X axis
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Matrix.RotationZ(Mathf.PiOverTwo, out m2);
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@@ -163,10 +161,6 @@ namespace FlaxEditor.Gizmo
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var scaleAxisMesh = _modelScaleAxis.LODs[0].Meshes[0];
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cubeMesh = _modelCube.LODs[0].Meshes[0];
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sphereMesh = _modelSphere.LODs[0].Meshes[0];
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Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m3);
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Matrix.Multiply(ref m3, ref world, out m1);
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mx1 = m1;
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mx1.M41 -= 0.05f;
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// X axis
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Matrix.RotationY(-Mathf.PiOverTwo, out m2);
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@@ -206,6 +200,26 @@ namespace FlaxEditor.Gizmo
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break;
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}
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}
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// Vertex snapping
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if (verts != null && SelectedModel != null && selectedvert != -1)
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{
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if (!_modelCube || !_modelCube.IsLoaded)
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return;
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cubeMesh = _modelCube.LODs[0].Meshes[0];
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Transform t = SelectedModel.Transform;
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Vector3 selected = ((verts[selectedvert].Position * t.Orientation) * t.Scale) + t.Translation;
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Matrix matrix = new Transform(selected, t.Orientation, new Float3(gizmoModelsScale2RealGizmoSize)).GetWorld();
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cubeMesh.Draw(ref renderContext, _materialSphere, ref matrix);
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if (otherVerts != null && otherSelectedvert != -1)
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{
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t = otherTransform;
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matrix = new Transform(selected, t.Orientation, new Float3(gizmoModelsScale2RealGizmoSize)).GetWorld();
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cubeMesh.Draw(ref renderContext, _materialSphere, ref matrix);
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}
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}
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}
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}
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}
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@@ -27,7 +27,7 @@ namespace FlaxEditor.Gizmo
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// Get center point
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Vector3 center = Vector3.Zero;
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for (int i = 0; i < count; i++)
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center += GetSelectedObject(i).Translation;
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center += GetSelectedTransform(i).Translation;
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// Return arithmetic average or whatever it means
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return center / count;
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@@ -36,11 +36,9 @@ namespace FlaxEditor.Gizmo
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private bool IntersectsRotateCircle(Vector3 normal, ref Ray ray, out Real distance)
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{
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var plane = new Plane(Vector3.Zero, normal);
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if (!plane.Intersects(ref ray, out distance))
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return false;
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Vector3 hitPoint = ray.Position + ray.Direction * distance;
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Real distanceNormalized = hitPoint.Length / RotateRadiusRaw;
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return Mathf.IsInRange(distanceNormalized, 0.9f, 1.1f);
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}
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@@ -12,42 +12,42 @@ namespace FlaxEditor.Gizmo
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/// <summary>
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/// None.
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/// </summary>
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None,
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None = 0,
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/// <summary>
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/// The X axis.
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/// </summary>
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X,
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X = 1,
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/// <summary>
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/// The Y axis.
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/// </summary>
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Y,
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Y = 2,
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/// <summary>
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/// The Z axis.
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/// </summary>
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Z,
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Z = 4,
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/// <summary>
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/// The XY plane.
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/// </summary>
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XY,
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XY = X | Y,
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/// <summary>
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/// The ZX plane.
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/// </summary>
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ZX,
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ZX = Z | X,
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/// <summary>
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/// The YZ plane.
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/// </summary>
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YZ,
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YZ = Y | Z,
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/// <summary>
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/// The center point.
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/// </summary>
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Center,
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Center = 8,
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};
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/// <summary>
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@@ -53,6 +53,15 @@ namespace FlaxEditor.Gizmo
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private Vector3 _translationDelta;
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private Vector3 _translationScaleSnapDelta;
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//vertex snaping stff
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private Mesh.Vertex[] verts;
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private Mesh.Vertex[] otherVerts;
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private Transform otherTransform;
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private StaticModel SelectedModel;
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private bool hasSelectedVertex;
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private int selectedvert;
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private int otherSelectedvert;
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/// <summary>
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/// Gets the gizmo position.
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/// </summary>
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@@ -108,7 +117,7 @@ namespace FlaxEditor.Gizmo
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_startTransforms.Capacity = Mathf.NextPowerOfTwo(count);
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for (var i = 0; i < count; i++)
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{
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_startTransforms.Add(GetSelectedObject(i));
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_startTransforms.Add(GetSelectedTransform(i));
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}
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GetSelectedObjectsBounds(out _startBounds, out _navigationDirty);
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@@ -135,11 +144,12 @@ namespace FlaxEditor.Gizmo
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private void UpdateGizmoPosition()
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{
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// Get gizmo pivot
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switch (_activePivotType)
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{
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case PivotType.ObjectCenter:
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if (SelectionCount > 0)
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Position = GetSelectedObject(0).Translation;
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Position = GetSelectedTransform(0).Translation;
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break;
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case PivotType.SelectionCenter:
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Position = GetSelectionCenter();
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@@ -148,6 +158,16 @@ namespace FlaxEditor.Gizmo
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Position = Vector3.Zero;
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break;
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}
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// Apply vertex snapping
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if (verts != null && SelectedModel != null)
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{
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Transform t = SelectedModel.Transform;
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Vector3 selected = ((verts[selectedvert].Position * t.Orientation) * t.Scale) + t.Translation;
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Position += -(Position - selected);
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}
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// Apply current movement
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Position += _translationDelta;
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}
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@@ -179,8 +199,9 @@ namespace FlaxEditor.Gizmo
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float gizmoSize = Editor.Instance.Options.Options.Visual.GizmoSize;
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_screenScale = (float)(vLength.Length / GizmoScaleFactor * gizmoSize);
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}
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// Setup world
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Quaternion orientation = GetSelectedObject(0).Orientation;
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Quaternion orientation = GetSelectedTransform(0).Orientation;
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_gizmoWorld = new Transform(position, orientation, new Float3(_screenScale));
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if (_activeTransformSpace == TransformSpace.World && _activeMode != Mode.Scale)
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{
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@@ -421,8 +442,12 @@ namespace FlaxEditor.Gizmo
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{
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switch (_activeMode)
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{
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case Mode.Scale:
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case Mode.Translate:
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UpdateTranslateScale();
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if (Owner.SnapToVertex)
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UpdateVertexSnapping();
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break;
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case Mode.Scale:
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UpdateTranslateScale();
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break;
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case Mode.Rotate:
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@@ -434,7 +459,12 @@ namespace FlaxEditor.Gizmo
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{
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// If nothing selected, try to select any axis
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if (!isLeftBtnDown && !Owner.IsRightMouseButtonDown)
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SelectAxis();
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{
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if (Owner.SnapToVertex)
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SelectVertexSnapping();
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else
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SelectAxis();
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}
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}
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// Set positions of the gizmo
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@@ -503,6 +533,7 @@ namespace FlaxEditor.Gizmo
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// Deactivate
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_isActive = false;
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_activeAxis = Axis.None;
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EndVertexSnapping();
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return;
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}
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@@ -517,6 +548,137 @@ namespace FlaxEditor.Gizmo
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UpdateMatrices();
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}
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private void SelectVertexSnapping()
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{
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// Find the closest object in selection that is hit by the mouse ray
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var ray = new SceneGraphNode.RayCastData
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{
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Ray = Owner.MouseRay,
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};
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var closestDistance = Real.MaxValue;
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StaticModel closestModel = null;
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for (int i = 0; i < SelectionCount; i++)
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{
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var obj = GetSelectedObject(i);
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if (obj.EditableObject is StaticModel model)
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{
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if (obj.RayCastSelf(ref ray, out var distance, out var normal) && distance < closestDistance)
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{
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closestDistance = distance;
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closestModel = model;
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}
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}
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}
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if (closestModel == null)
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{
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// Find the closest object in selection (in case ray didn't hit anything)
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for (int i = 0; i < SelectionCount; i++)
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{
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var obj = GetSelectedObject(i);
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if (obj.EditableObject is StaticModel model)
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{
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var bounds = model.Box;
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CollisionsHelper.ClosestPointBoxPoint(ref bounds, ref ray.Ray.Position, out var point);
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var distance = Vector3.Distance(ref point, ref ray.Ray.Position);
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if (distance < closestDistance)
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{
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closestDistance = distance;
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closestModel = model;
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}
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}
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}
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}
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SelectedModel = closestModel;
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if (closestModel == null)
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return;
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// Find the closest vertex to bounding box point (collision detection approximation)
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// TODO: replace this with collision detection which supports concave shapes (compute shader)
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var hitPoint = SelectedModel.Transform.WorldToLocal(ray.Ray.GetPoint(closestDistance));
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// TODO: support multi-mesh models
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verts = closestModel.Model.LODs[0].Meshes[0].DownloadVertexBuffer();
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closestDistance = Vector3.Distance(hitPoint, verts[0].Position);
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for (int j = 0; j < verts.Length; j++)
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{
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var distance = Vector3.Distance(hitPoint, verts[j].Position);
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if (distance <= closestDistance)
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{
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closestDistance = distance;
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selectedvert = j;
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}
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}
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}
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private void EndVertexSnapping()
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{
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// Clear current vertex snapping data
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SelectedModel = null;
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verts = null;
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otherVerts = null;
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}
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private void UpdateVertexSnapping()
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{
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if (Owner.SceneGraphRoot == null)
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return;
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Profiler.BeginEvent("VertexSnap");
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// Ray cast others
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if (verts != null)
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{
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var ray = Owner.MouseRay;
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var rayCast = new SceneGraphNode.RayCastData
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{
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Ray = ray,
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Flags = SceneGraphNode.RayCastData.FlagTypes.SkipColliders | SceneGraphNode.RayCastData.FlagTypes.SkipEditorPrimitives,
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ExcludeObjects = new(),
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};
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for (int i = 0; i < SelectionCount; i++)
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rayCast.ExcludeObjects.Add(GetSelectedObject(i));
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|
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// Raycast objects
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var hit = Owner.SceneGraphRoot.RayCast(ref rayCast, out var distance, out var _);
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if (hit != null && hit.EditableObject is StaticModel model)
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{
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otherTransform = model.Transform;
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Vector3 point = rayCast.Ray.Position + (rayCast.Ray.Direction * distance);
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//[To Do] comlite this there is not suport for multy mesh model
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otherVerts = model.Model.LODs[0].Meshes[0].DownloadVertexBuffer();
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//find closest vertex to bounding box point (collision detection approximation)
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//[ToDo] replace this with collision detection with is suporting concave shapes (compute shader)
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point = hit.Transform.WorldToLocal(point);
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var closestDistance = Vector3.Distance(point, otherVerts[0].Position);
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for (int i = 0; i < otherVerts.Length; i++)
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{
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distance = Vector3.Distance(point, otherVerts[i].Position);
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if (distance < closestDistance)
|
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{
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closestDistance = distance;
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otherSelectedvert = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (closestDistance > 25)
|
||||
{
|
||||
otherSelectedvert = -1;
|
||||
otherVerts = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (verts != null && SelectedModel != null && otherVerts != null)
|
||||
{
|
||||
// Snap current vertex to the other vertex
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Vector3 selected = SelectedModel.Transform.LocalToWorld(verts[selectedvert].Position);
|
||||
Vector3 other = otherTransform.LocalToWorld(otherVerts[otherSelectedvert].Position);
|
||||
_translationDelta = other - selected;
|
||||
}
|
||||
|
||||
Profiler.EndEvent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether this tool can transform objects.
|
||||
/// </summary>
|
||||
@@ -532,11 +694,19 @@ namespace FlaxEditor.Gizmo
|
||||
/// </summary>
|
||||
protected abstract int SelectionCount { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the selected object.
|
||||
/// </summary>
|
||||
/// <param name="index">The selected object index.</param>
|
||||
/// <returns>The selected object (eg. actor node).</returns>
|
||||
protected abstract SceneGraphNode GetSelectedObject(int index);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the selected object transformation.
|
||||
/// </summary>
|
||||
/// <param name="index">The selected object index.</param>
|
||||
protected abstract Transform GetSelectedObject(int index);
|
||||
/// <returns>The transformation of the selected object.</returns>
|
||||
protected abstract Transform GetSelectedTransform(int index);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the selected objects bounding box (contains the whole selection).
|
||||
|
||||
@@ -112,6 +112,10 @@ namespace FlaxEditor.Options
|
||||
[EditorDisplay("Scene", "Snap To Ground"), EditorOrder(500)]
|
||||
public InputBinding SnapToGround = new InputBinding(KeyboardKeys.End);
|
||||
|
||||
[DefaultValue(typeof(InputBinding), "End")]
|
||||
[EditorDisplay("Scene", "Vertex Snapping"), EditorOrder(550)]
|
||||
public InputBinding SnapToVertex = new InputBinding(KeyboardKeys.V);
|
||||
|
||||
[DefaultValue(typeof(InputBinding), "F5")]
|
||||
[EditorDisplay("Scene", "Play/Stop"), EditorOrder(510)]
|
||||
public InputBinding Play = new InputBinding(KeyboardKeys.F5);
|
||||
|
||||
@@ -200,12 +200,8 @@ namespace FlaxEditor.SceneGraph.Actors
|
||||
: base(actor)
|
||||
{
|
||||
var id = ID;
|
||||
var bytes = id.ToByteArray();
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
bytes[0] += 1;
|
||||
AddChildNode(new SideLinkNode(this, new Guid(bytes), i));
|
||||
}
|
||||
AddChildNode(new SideLinkNode(this, GetSubID(id, i), i));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -169,12 +169,8 @@ namespace FlaxEditor.SceneGraph.Actors
|
||||
: base(actor)
|
||||
{
|
||||
var id = ID;
|
||||
var bytes = id.ToByteArray();
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
bytes[0] += 1;
|
||||
AddChildNode(new SideLinkNode(this, new Guid(bytes), i));
|
||||
}
|
||||
AddChildNode(new SideLinkNode(this, GetSubID(id, i), i));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -16,4 +16,62 @@ namespace FlaxEditor.SceneGraph.Actors
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Scene tree node for instance of <see cref="Foliage"/>.
|
||||
/// </summary>
|
||||
[HideInEditor]
|
||||
public sealed class FoliageInstanceNode : SceneGraphNode
|
||||
{
|
||||
/// <summary>
|
||||
/// The foliage actor that owns this instance.
|
||||
/// </summary>
|
||||
public Foliage Actor;
|
||||
|
||||
/// <summary>
|
||||
/// Index of the foliage instance.
|
||||
/// </summary>
|
||||
public int Index;
|
||||
|
||||
/// <inheritdoc />
|
||||
public FoliageInstanceNode(Foliage actor, int index)
|
||||
: base(GetSubID(actor.ID, index))
|
||||
{
|
||||
Actor = actor;
|
||||
Index = index;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string Name => "Foliage Instance";
|
||||
|
||||
/// <inheritdoc />
|
||||
public override SceneNode ParentScene
|
||||
{
|
||||
get
|
||||
{
|
||||
var scene = Actor ? Actor.Scene : null;
|
||||
return scene != null ? SceneGraphFactory.FindNode(scene.ID) as SceneNode : null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override Transform Transform
|
||||
{
|
||||
get => Actor.GetInstance(Index).Transform;
|
||||
set => Actor.SetInstanceTransform(Index, ref value);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool IsActive => Actor.IsActive;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool IsActiveInHierarchy => Actor.IsActiveInHierarchy;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int OrderInParent
|
||||
{
|
||||
get => Index;
|
||||
set { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,11 +77,9 @@ namespace FlaxEditor.SceneGraph.Actors
|
||||
public NavLinkNode(Actor actor)
|
||||
: base(actor)
|
||||
{
|
||||
var bytes = ID.ToByteArray();
|
||||
bytes[0] += 1;
|
||||
AddChildNode(new LinkNode(this, new Guid(bytes), true));
|
||||
bytes[0] += 1;
|
||||
AddChildNode(new LinkNode(this, new Guid(bytes), false));
|
||||
var id = ID;
|
||||
AddChildNode(new LinkNode(this, GetSubID(id, 0), true));
|
||||
AddChildNode(new LinkNode(this, GetSubID(id, 1), false));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -146,7 +146,6 @@ namespace FlaxEditor.SceneGraph
|
||||
{
|
||||
if (ChildNodes.Contains(node))
|
||||
return true;
|
||||
|
||||
return ChildNodes.Any(x => x.ContainsInHierarchy(node));
|
||||
}
|
||||
|
||||
@@ -216,6 +215,18 @@ namespace FlaxEditor.SceneGraph
|
||||
/// The flags.
|
||||
/// </summary>
|
||||
public FlagTypes Flags;
|
||||
|
||||
/// <summary>
|
||||
/// The list of objects to exclude from tracing against. Null if unused.
|
||||
/// </summary>
|
||||
public List<object> ExcludeObjects;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="RayCastData"/> struct.
|
||||
/// </summary>
|
||||
public RayCastData()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -276,7 +287,7 @@ namespace FlaxEditor.SceneGraph
|
||||
SceneGraphNode minTarget = null;
|
||||
Real minDistance = Real.MaxValue;
|
||||
Vector3 minDistanceNormal = Vector3.Up;
|
||||
if (RayCastSelf(ref ray, out distance, out normal))
|
||||
if (RayMask(ref ray) && RayCastSelf(ref ray, out distance, out normal))
|
||||
{
|
||||
minTarget = this;
|
||||
minDistance = distance;
|
||||
@@ -301,6 +312,25 @@ namespace FlaxEditor.SceneGraph
|
||||
return minTarget;
|
||||
}
|
||||
|
||||
private bool RayMask(ref RayCastData ray)
|
||||
{
|
||||
if (ray.ExcludeObjects != null)
|
||||
{
|
||||
for (int j = 0; j < ray.ExcludeObjects.Count; j++)
|
||||
{
|
||||
if (ray.ExcludeObjects[j] == EditableObject)
|
||||
{
|
||||
// Remove form exclude because it is passed by ref and function is recursive it will slowly shrink the list until nothing is left as a micro optimization
|
||||
ray.ExcludeObjects.RemoveAt(j);
|
||||
if (ray.ExcludeObjects.Count == 0)
|
||||
ray.ExcludeObjects = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if given ray intersects with the node.
|
||||
/// </summary>
|
||||
@@ -439,5 +469,20 @@ namespace FlaxEditor.SceneGraph
|
||||
protected virtual void OnParentChanged()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Randomizes the owner node identifier.
|
||||
/// </summary>
|
||||
/// <param name="ownerId">The owner node ID.</param>
|
||||
/// <param name="index">The sub-object index.</param>
|
||||
/// <returns>The sub-object ID.</returns>
|
||||
protected static unsafe Guid GetSubID(Guid ownerId, int index)
|
||||
{
|
||||
var id = ownerId;
|
||||
var idPtr = (FlaxEngine.Json.JsonSerializer.GuidInterop*)&id;
|
||||
idPtr->B ^= (uint)(index * 387);
|
||||
idPtr->D += (uint)(index + 1);
|
||||
return id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
using System;
|
||||
using FlaxEditor.Gizmo;
|
||||
using FlaxEditor.SceneGraph;
|
||||
using FlaxEditor.SceneGraph.Actors;
|
||||
using FlaxEditor.Tools.Foliage.Undo;
|
||||
using FlaxEngine;
|
||||
|
||||
@@ -69,7 +70,19 @@ namespace FlaxEditor.Tools.Foliage
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override Transform GetSelectedObject(int index)
|
||||
protected override SceneGraphNode GetSelectedObject(int index)
|
||||
{
|
||||
var foliage = GizmoMode.SelectedFoliage;
|
||||
if (!foliage)
|
||||
throw new InvalidOperationException("No foliage selected.");
|
||||
var instanceIndex = GizmoMode.SelectedInstanceIndex;
|
||||
if (instanceIndex < 0 || instanceIndex >= foliage.InstancesCount)
|
||||
throw new InvalidOperationException("No foliage instance selected.");
|
||||
return new FoliageInstanceNode(foliage, instanceIndex);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override Transform GetSelectedTransform(int index)
|
||||
{
|
||||
var foliage = GizmoMode.SelectedFoliage;
|
||||
if (!foliage)
|
||||
|
||||
@@ -68,6 +68,9 @@ namespace FlaxEditor.Viewport
|
||||
/// <inheritdoc />
|
||||
public bool SnapToGround => Editor.Instance.Options.Options.Input.SnapToGround.Process(Root);
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool SnapToVertex => Editor.Instance.Options.Options.Input.SnapToVertex.Process(Root);
|
||||
|
||||
/// <inheritdoc />
|
||||
public Float2 MouseDelta => _mouseDelta * 1000;
|
||||
|
||||
|
||||
@@ -337,6 +337,9 @@ namespace FlaxEditor.Viewport
|
||||
/// <inheritdoc />
|
||||
public bool SnapToGround => false;
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool SnapToVertex => Editor.Instance.Options.Options.Input.SnapToVertex.Process(Root);
|
||||
|
||||
/// <inheritdoc />
|
||||
public Float2 MouseDelta => _mouseDelta * 1000;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user