Add GlobalSDFDistance to graphics settings for default GlobalSDF range
#2664
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@@ -5,6 +5,7 @@
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#include "Engine/Core/Math/Vector3.h"
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#include "Engine/Core/Math/Matrix3x4.h"
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#include "Engine/Core/Collections/HashSet.h"
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#include "Engine/Core/Config/GraphicsSettings.h"
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#include "Engine/Engine/Engine.h"
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#include "Engine/Content/Content.h"
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#include "Engine/Graphics/GPUContext.h"
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@@ -411,7 +412,10 @@ bool GlobalSignDistanceFieldPass::Render(RenderContext& renderContext, GPUContex
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}
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const int32 resolutionMip = Math::DivideAndRoundUp(resolution, GLOBAL_SDF_RASTERIZE_MIP_FACTOR);
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auto& giSettings = renderContext.List->Settings.GlobalIllumination;
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const float distance = Math::Min(giSettings.Mode == GlobalIlluminationMode::DDGI ? giSettings.Distance : 15000.0f, renderContext.View.Far);
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float distance = GraphicsSettings::Get()->GlobalSDFDistance;
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if (giSettings.Mode == GlobalIlluminationMode::DDGI)
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distance = Math::Max(distance, giSettings.Distance);
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distance = Math::Min(distance, renderContext.View.Far);
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const float cascadesDistanceScales[] = { 1.0f, 2.5f, 5.0f, 10.0f };
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const float distanceExtent = distance / cascadesDistanceScales[cascadesCount - 1];
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