Fix GPU synchronization on D3D12
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@@ -13,7 +13,7 @@
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#define DX12_UPLOAD_PAGE_GEN_TIMEOUT DX12_BACK_BUFFER_COUNT
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// Upload buffer pages that are not used for a few frames are disposed
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#define DX12_UPLOAD_PAGE_NOT_USED_FRAME_TIMEOUT 8
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#define DX12_UPLOAD_PAGE_NOT_USED_FRAME_TIMEOUT 60
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class GPUTextureDX12;
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