Add shader getter to IMaterial interface
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@@ -98,8 +98,6 @@ public:
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/// <returns>The created and loaded material or null if failed.</returns>
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static MaterialShader* CreateDummy(MemoryReadStream& shaderCacheStream, const MaterialInfo& info);
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GPUShader* GetShader() const;
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/// <summary>
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/// Clears the loaded data.
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/// </summary>
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@@ -114,5 +112,6 @@ public:
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// [IMaterial]
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const MaterialInfo& GetInfo() const override;
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GPUShader* GetShader() const override;
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bool IsReady() const override;
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};
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