Fix crash on Android if GPU doesn't support linear sampling of the shadow map

This commit is contained in:
Wojtek Figat
2021-01-14 22:23:22 +01:00
parent b76d5d34ea
commit f80f7cdd33
4 changed files with 43 additions and 25 deletions

View File

@@ -25,6 +25,7 @@ private:
GPUPipelineStatePermutationsPs<static_cast<int32>(Quality::MAX) * 2 * 2> _psShadowDir;
GPUPipelineStatePermutationsPs<static_cast<int32>(Quality::MAX) * 2> _psShadowPoint;
GPUPipelineStatePermutationsPs<static_cast<int32>(Quality::MAX) * 2> _psShadowSpot;
bool _supportsShadows;
// Shadow maps stuff
int32 _shadowMapsSizeCSM;