Add **Cloth** simulation with physics
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2
Source/ThirdParty/PhysX/PhysX.Build.cs
vendored
2
Source/ThirdParty/PhysX/PhysX.Build.cs
vendored
@@ -38,7 +38,7 @@ public class PhysX : DepsModule
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bool useDynamicLinking = false;
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bool usePVD = false;
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bool useVehicle = true;
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bool useVehicle = Physics.WithVehicle;
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bool usePhysicsCooking = Physics.WithCooking;
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var depsRoot = options.DepsFolder;
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