Refactor Vector types to support 64-bit precision via define switch

This commit is contained in:
Wojtek Figat
2022-05-25 20:04:33 +02:00
parent 1303740611
commit f82e370392
55 changed files with 2264 additions and 5482 deletions

View File

@@ -84,8 +84,8 @@ void BoxVolume::OnDebugDrawSelected()
for (int32 i = 0; i < 6; i++)
{
sideLinksFinal[i] = sideLinks[i] * _size;
_transform.LocalToWorld(sideLinksFinal[i], sideLinksFinal[i]);
}
_transform.LocalToWorld(sideLinksFinal, 6, sideLinksFinal);
for (int32 i = 0; i < 6; i++)
{
DEBUG_DRAW_WIRE_SPHERE(BoundingSphere(sideLinksFinal[i], 10.0f), Color::YellowGreen, 0, true);