Refactor Vector types to support 64-bit precision via define switch
This commit is contained in:
@@ -84,8 +84,8 @@ void BoxVolume::OnDebugDrawSelected()
|
||||
for (int32 i = 0; i < 6; i++)
|
||||
{
|
||||
sideLinksFinal[i] = sideLinks[i] * _size;
|
||||
_transform.LocalToWorld(sideLinksFinal[i], sideLinksFinal[i]);
|
||||
}
|
||||
_transform.LocalToWorld(sideLinksFinal, 6, sideLinksFinal);
|
||||
for (int32 i = 0; i < 6; i++)
|
||||
{
|
||||
DEBUG_DRAW_WIRE_SPHERE(BoundingSphere(sideLinksFinal[i], 10.0f), Color::YellowGreen, 0, true);
|
||||
|
||||
Reference in New Issue
Block a user