Refactor Vector types to support 64-bit precision via define switch

This commit is contained in:
Wojtek Figat
2022-05-25 20:04:33 +02:00
parent 1303740611
commit f82e370392
55 changed files with 2264 additions and 5482 deletions

View File

@@ -4,6 +4,8 @@
#if COMPILE_WITH_NAV_MESH_BUILDER
#include "Engine/Core/Types/BaseTypes.h"
class Scene;
/// <summary>
@@ -18,7 +20,7 @@ public:
static float GetNavMeshBuildingProgress();
static void Update();
static void Build(Scene* scene, float timeoutMs);
static void Build(Scene* scene, const struct BoundingBox& dirtyBounds, float timeoutMs);
static void Build(Scene* scene, const BoundingBox& dirtyBounds, float timeoutMs);
};
#endif