Refactor Vector types to support 64-bit precision via define switch
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@@ -4,6 +4,8 @@
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#if COMPILE_WITH_NAV_MESH_BUILDER
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#include "Engine/Core/Types/BaseTypes.h"
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class Scene;
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/// <summary>
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@@ -18,7 +20,7 @@ public:
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static float GetNavMeshBuildingProgress();
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static void Update();
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static void Build(Scene* scene, float timeoutMs);
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static void Build(Scene* scene, const struct BoundingBox& dirtyBounds, float timeoutMs);
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static void Build(Scene* scene, const BoundingBox& dirtyBounds, float timeoutMs);
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};
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#endif
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