Refactor Vector types to support 64-bit precision via define switch
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@@ -223,7 +223,7 @@ public:
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// Transform
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float Scale = 1.0f;
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Quaternion Rotation = Quaternion::Identity;
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Vector3 Translation = Vector3::Zero;
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Float3 Translation = Float3::Zero;
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bool CenterGeometry = false;
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// Animation
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