Merge commit '272ffe2ea22eecb8f7cd6662efc1cadbe5593feb' into dotnet7

This commit is contained in:
Wojtek Figat
2023-02-27 23:17:04 +01:00
63 changed files with 850 additions and 525 deletions

View File

@@ -174,9 +174,7 @@ namespace FlaxEditor.CustomEditors.Editors
for (int i = 0; i < subInputs.Length; i++)
{
if (string.IsNullOrEmpty(subInputs[i]))
{
continue;
}
// Check all entered subtags and create any that dont exist
for (int j = 0; j <= i; j++)
@@ -296,6 +294,7 @@ namespace FlaxEditor.CustomEditors.Editors
settingsObj.Tags.Add(tagName);
settingsObj.Tags.Sort();
settingsAsset.SetInstance(settingsObj);
settingsAsset.Save();
// Reload editor window to reflect new tag
assetWindow?.RefreshAsset();
@@ -417,7 +416,6 @@ namespace FlaxEditor.CustomEditors.Editors
{
if (!uniqueText)
return;
OnAddTagButtonClicked(nameTextBox.Text, tree, nameTextBox, addTagDropPanel, pickerData);
};

View File

@@ -1,3 +1,7 @@
#if PLATFORM_WINDOWS
#define USE_IS_FOREGROUND
#else
#endif
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
@@ -326,6 +330,7 @@ namespace FlaxEditor.GUI.ContextMenu
// Nothing to do
}
#if USE_IS_FOREGROUND
/// <summary>
/// Returns true if context menu is in foreground (eg. context window or any child window has user focus or user opened additional popup within this context).
/// </summary>
@@ -385,6 +390,57 @@ namespace FlaxEditor.GUI.ContextMenu
}
}
}
#else
private void OnWindowGotFocus()
{
}
private void OnWindowLostFocus()
{
// Skip for parent menus (child should handle lost of focus)
if (_childCM != null)
return;
if (_parentCM != null)
{
if (IsMouseOver)
return;
// Check if any external popup is focused
foreach (var externalPopup in ExternalPopups)
{
if (externalPopup && externalPopup.IsFocused)
return;
}
// Check if mouse is over any of the parents
ContextMenuBase focusCM = null;
var cm = _parentCM;
while (cm != null)
{
if (cm.IsMouseOver)
focusCM = cm;
cm = cm._parentCM;
}
if (focusCM != null)
{
// Focus on the clicked parent and hide any open sub-menus
focusCM.HideChild();
focusCM._window?.Focus();
}
else
{
// User clicked outside the context menus, hide the whole context menu tree
TopmostCM.Hide();
}
}
else if (!IsMouseOver)
{
Hide();
}
}
#endif
/// <inheritdoc />
public override bool IsMouseOver
@@ -405,6 +461,7 @@ namespace FlaxEditor.GUI.ContextMenu
}
}
#if USE_IS_FOREGROUND
/// <inheritdoc />
public override void Update(float deltaTime)
{
@@ -416,6 +473,7 @@ namespace FlaxEditor.GUI.ContextMenu
Hide();
}
}
#endif
/// <inheritdoc />
public override void Draw()

View File

@@ -55,8 +55,6 @@ namespace FlaxEditor.GUI.ContextMenu
/// <inheritdoc />
public override void OnMouseEnter(Float2 location)
{
base.OnMouseEnter(location);
// Skip if has no children
if (ContextMenu.HasChildren == false)
return;
@@ -66,8 +64,28 @@ namespace FlaxEditor.GUI.ContextMenu
if (parentContextMenu == ContextMenu)
return;
if (ContextMenu.IsOpened)
return;
base.OnMouseEnter(location);
// Hide parent CM popups and set itself as child
parentContextMenu.ShowChild(ContextMenu, PointToParent(ParentContextMenu, new Float2(Width, 0)));
}
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
// Skip if already shown
var parentContextMenu = ParentContextMenu;
if (parentContextMenu == ContextMenu)
return true;
if (ContextMenu.IsOpened)
return true;
// Hide parent CM popups and set itself as child
parentContextMenu.ShowChild(ContextMenu, PointToParent(ParentContextMenu, new Float2(Width, 0)));
return base.OnMouseUp(location, button);
}
}
}

View File

@@ -700,6 +700,8 @@ namespace FlaxEditor.GUI.Tree
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
UpdateMouseOverFlags(location);
// Check if mouse hits bar and node isn't a root
if (_mouseOverHeader)
{
@@ -728,6 +730,8 @@ namespace FlaxEditor.GUI.Tree
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
UpdateMouseOverFlags(location);
// Clear flag for left button
if (button == MouseButton.Left)
{
@@ -815,21 +819,7 @@ namespace FlaxEditor.GUI.Tree
/// <inheritdoc />
public override void OnMouseMove(Float2 location)
{
// Cache flags
_mouseOverArrow = HasAnyVisibleChild && ArrowRect.Contains(location);
_mouseOverHeader = new Rectangle(0, 0, Width, _headerHeight - 1).Contains(location);
if (_mouseOverHeader)
{
// Allow non-scrollable controls to stay on top of the header and override the mouse behaviour
for (int i = 0; i < Children.Count; i++)
{
if (!Children[i].IsScrollable && IntersectsChildContent(Children[i], location, out _))
{
_mouseOverHeader = false;
break;
}
}
}
UpdateMouseOverFlags(location);
// Check if start drag and drop
if (_isMouseDown && Float2.Distance(_mouseDownPos, location) > 10.0f)
@@ -852,6 +842,25 @@ namespace FlaxEditor.GUI.Tree
}
}
private void UpdateMouseOverFlags(Vector2 location)
{
// Cache flags
_mouseOverArrow = HasAnyVisibleChild && ArrowRect.Contains(location);
_mouseOverHeader = new Rectangle(0, 0, Width, _headerHeight - 1).Contains(location);
if (_mouseOverHeader)
{
// Allow non-scrollable controls to stay on top of the header and override the mouse behaviour
for (int i = 0; i < Children.Count; i++)
{
if (!Children[i].IsScrollable && IntersectsChildContent(Children[i], location, out _))
{
_mouseOverHeader = false;
break;
}
}
}
}
/// <inheritdoc />
public override void OnMouseLeave()
{

View File

@@ -6,44 +6,48 @@ namespace FlaxEditor.Gizmo
{
public partial class TransformGizmoBase
{
private Model _modelTranslateAxis;
// Models
private Model _modelTranslationAxis;
private Model _modelScaleAxis;
private Model _modelBox;
private Model _modelCircle;
private Model _modelRotationAxis;
private Model _modelSphere;
private Model _modelCube;
// Materials
private MaterialInstance _materialAxisX;
private MaterialInstance _materialAxisY;
private MaterialInstance _materialAxisZ;
private MaterialInstance _materialAxisFocus;
private MaterialBase _materialWire;
private MaterialBase _materialWireFocus;
private MaterialBase _materialSphere;
private void InitDrawing()
{
// Load content (but async - don't wait and don't block execution)
_modelTranslateAxis = FlaxEngine.Content.LoadAsyncInternal<Model>("Editor/Gizmo/TranslateAxis");
// Axis Models
_modelTranslationAxis = FlaxEngine.Content.LoadAsyncInternal<Model>("Editor/Gizmo/TranslationAxis");
_modelScaleAxis = FlaxEngine.Content.LoadAsyncInternal<Model>("Editor/Gizmo/ScaleAxis");
_modelBox = FlaxEngine.Content.LoadAsyncInternal<Model>("Editor/Gizmo/WireBox");
_modelCircle = FlaxEngine.Content.LoadAsyncInternal<Model>("Editor/Gizmo/WireCircle");
_modelRotationAxis = FlaxEngine.Content.LoadAsyncInternal<Model>("Editor/Gizmo/RotationAxis");
_modelSphere = FlaxEngine.Content.LoadAsyncInternal<Model>("Editor/Primitives/Sphere");
_modelCube = FlaxEngine.Content.LoadAsyncInternal<Model>("Editor/Primitives/Cube");
// Axis Materials
_materialAxisX = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisX");
_materialAxisY = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisY");
_materialAxisZ = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisZ");
_materialAxisFocus = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisFocus");
_materialWire = FlaxEngine.Content.LoadAsyncInternal<MaterialBase>("Editor/Gizmo/MaterialWire");
_materialWireFocus = FlaxEngine.Content.LoadAsyncInternal<MaterialBase>("Editor/Gizmo/MaterialWireFocus");
_materialSphere = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialSphere");
// Ensure that every asset was loaded
if (_modelTranslateAxis == null ||
if (_modelTranslationAxis == null ||
_modelScaleAxis == null ||
_modelBox == null ||
_modelCircle == null ||
_modelRotationAxis == null ||
_modelSphere == null ||
_modelCube == null ||
_materialAxisX == null ||
_materialAxisY == null ||
_materialAxisZ == null ||
_materialAxisFocus == null ||
_materialWire == null ||
_materialWireFocus == null)
_materialSphere == null)
{
// Error
Platform.Fatal("Failed to load transform gizmo resources.");
}
}
@@ -58,6 +62,8 @@ namespace FlaxEditor.Gizmo
// https://github.com/FlaxEngine/FlaxEngine/issues/680
Matrix m1, m2, m3, mx1;
float boxScale = 300f;
float boxSize = 0.085f;
bool isXAxis = _activeAxis == Axis.X || _activeAxis == Axis.XY || _activeAxis == Axis.ZX;
bool isYAxis = _activeAxis == Axis.Y || _activeAxis == Axis.XY || _activeAxis == Axis.YZ;
bool isZAxis = _activeAxis == Axis.Z || _activeAxis == Axis.YZ || _activeAxis == Axis.ZX;
@@ -65,114 +71,137 @@ namespace FlaxEditor.Gizmo
renderContext.View.GetWorldMatrix(ref _gizmoWorld, out Matrix world);
const float gizmoModelsScale2RealGizmoSize = 0.075f;
Mesh sphereMesh, cubeMesh;
switch (_activeMode)
{
case Mode.Translate:
{
if (!_modelTranslateAxis || !_modelTranslateAxis.IsLoaded || !_modelBox || !_modelBox.IsLoaded)
if (!_modelTranslationAxis || !_modelTranslationAxis.IsLoaded || !_modelCube || !_modelCube.IsLoaded || !_modelSphere || !_modelSphere.IsLoaded)
break;
var transAxisMesh = _modelTranslationAxis.LODs[0].Meshes[0];
cubeMesh = _modelCube.LODs[0].Meshes[0];
sphereMesh = _modelSphere.LODs[0].Meshes[0];
Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m3);
Matrix.Multiply(ref m3, ref world, out m1);
mx1 = m1;
mx1.M41 += 0.05f;
var axisMesh = _modelTranslateAxis.LODs[0].Meshes[0];
var boxMesh = _modelBox.LODs[0].Meshes[0];
var boxSize = 10.0f;
// XY plane
m2 = Matrix.Transformation(new Vector3(boxSize, 1.0f, boxSize), Quaternion.RotationX(Mathf.PiOverTwo), new Vector3(boxSize * 0.5f, boxSize * 0.5f, 0.0f));
Matrix.Multiply(ref m2, ref m1, out m3);
boxMesh.Draw(ref renderContext, _activeAxis == Axis.XY ? _materialWireFocus : _materialWire, ref m3);
// ZX plane
m2 = Matrix.Transformation(new Vector3(boxSize, 1.0f, boxSize), Quaternion.Identity, new Vector3(boxSize * 0.5f, 0.0f, boxSize * 0.5f));
Matrix.Multiply(ref m2, ref m1, out m3);
boxMesh.Draw(ref renderContext, _activeAxis == Axis.ZX ? _materialWireFocus : _materialWire, ref m3);
// YZ plane
m2 = Matrix.Transformation(new Vector3(boxSize, 1.0f, boxSize), Quaternion.RotationZ(Mathf.PiOverTwo), new Vector3(0.0f, boxSize * 0.5f, boxSize * 0.5f));
Matrix.Multiply(ref m2, ref m1, out m3);
boxMesh.Draw(ref renderContext, _activeAxis == Axis.YZ ? _materialWireFocus : _materialWire, ref m3);
// X axis
axisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref mx1);
// Y axis
Matrix.RotationZ(Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
axisMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m3);
// Z axis
Matrix.RotationY(-Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
axisMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3);
transAxisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m3);
// Y axis
Matrix.RotationX(Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
transAxisMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m3);
// Z axis
Matrix.RotationX(Mathf.Pi, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
transAxisMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3);
// XY plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationX(Mathf.PiOverTwo), new Vector3(boxSize * boxScale, boxSize * boxScale, 0.0f));
Matrix.Multiply(ref m2, ref m1, out m3);
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX, ref m3);
// ZX plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.Identity, new Vector3(boxSize * boxScale, 0.0f, boxSize * boxScale));
Matrix.Multiply(ref m2, ref m1, out m3);
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisZ, ref m3);
// YZ plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationZ(Mathf.PiOverTwo), new Vector3(0.0f, boxSize * boxScale, boxSize * boxScale));
Matrix.Multiply(ref m2, ref m1, out m3);
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisY, ref m3);
// Center sphere
Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
sphereMesh.Draw(ref renderContext, isCenter ? _materialAxisFocus : _materialSphere, ref m3);
break;
}
case Mode.Rotate:
{
if (!_modelCircle || !_modelCircle.IsLoaded || !_modelBox || !_modelBox.IsLoaded)
if (!_modelRotationAxis || !_modelRotationAxis.IsLoaded || !_modelSphere || !_modelSphere.IsLoaded)
break;
var circleMesh = _modelCircle.LODs[0].Meshes[0];
var boxMesh = _modelBox.LODs[0].Meshes[0];
Matrix.Scaling(8.0f, out m3);
var rotationAxisMesh = _modelRotationAxis.LODs[0].Meshes[0];
sphereMesh = _modelSphere.LODs[0].Meshes[0];
Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m3);
Matrix.Multiply(ref m3, ref world, out m1);
mx1 = m1;
mx1.M41 += 0.05f;
// X axis
Matrix.RotationZ(Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
circleMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m3);
rotationAxisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m3);
// Y axis
circleMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m1);
rotationAxisMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m1);
// Z axis
Matrix.RotationX(-Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
circleMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3);
rotationAxisMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3);
// Center box
Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m3);
Matrix.Multiply(ref m3, ref world, out m1);
Matrix.Scaling(1.0f, out m2);
Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
boxMesh.Draw(ref renderContext, isCenter ? _materialWireFocus : _materialWire, ref m3);
sphereMesh.Draw(ref renderContext, isCenter ? _materialAxisFocus : _materialSphere, ref m3);
break;
}
case Mode.Scale:
{
if (!_modelScaleAxis || !_modelScaleAxis.IsLoaded || !_modelBox || !_modelBox.IsLoaded)
if (!_modelScaleAxis || !_modelScaleAxis.IsLoaded || !_modelCube || !_modelCube.IsLoaded || !_modelSphere || !_modelSphere.IsLoaded)
break;
var scaleAxisMesh = _modelScaleAxis.LODs[0].Meshes[0];
cubeMesh = _modelCube.LODs[0].Meshes[0];
sphereMesh = _modelSphere.LODs[0].Meshes[0];
Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m3);
Matrix.Multiply(ref m3, ref world, out m1);
mx1 = m1;
mx1.M41 -= 0.05f;
var axisMesh = _modelScaleAxis.LODs[0].Meshes[0];
var boxMesh = _modelBox.LODs[0].Meshes[0];
// X axis
Matrix.RotationY(-Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref mx1, out m3);
axisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m3);
scaleAxisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m3);
// Y axis
Matrix.RotationX(Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
axisMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m3);
scaleAxisMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m3);
// Z axis
Matrix.RotationX(Mathf.Pi, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
axisMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3);
scaleAxisMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3);
// XY plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationX(Mathf.PiOverTwo), new Vector3(boxSize * boxScale, boxSize * boxScale, 0.0f));
Matrix.Multiply(ref m2, ref m1, out m3);
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX, ref m3);
// ZX plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.Identity, new Vector3(boxSize * boxScale, 0.0f, boxSize * boxScale));
Matrix.Multiply(ref m2, ref m1, out m3);
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisZ, ref m3);
// YZ plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationZ(Mathf.PiOverTwo), new Vector3(0.0f, boxSize * boxScale, boxSize * boxScale));
Matrix.Multiply(ref m2, ref m1, out m3);
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisY, ref m3);
// Center box
Matrix.Scaling(10.0f, out m2);
Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
boxMesh.Draw(ref renderContext, isCenter ? _materialWireFocus : _materialWire, ref m3);
sphereMesh.Draw(ref renderContext, isCenter ? _materialAxisFocus : _materialSphere, ref m3);
break;
}

View File

@@ -102,9 +102,15 @@ namespace FlaxEditor.Gizmo
closestIntersection = intersection;
}
/*// Center
if (CenterBoxRaw.Intersects(ref localRay, out intersection) && intersection > closestIntersection)
{
_activeAxis = Axis.Center;
closestIntersection = intersection;
}*/
break;
}
case Mode.Rotate:
{
// Circles
@@ -124,41 +130,53 @@ namespace FlaxEditor.Gizmo
closestIntersection = intersection;
}
// Center
/*if (CenterSphere.Intersects(ref ray, out intersection) && intersection < closestintersection)
{
_activeAxis = Axis.Center;
closestintersection = intersection;
}*/
break;
}
case Mode.Scale:
{
// Spheres collision
if (ScaleXSphere.Intersects(ref ray, out intersection) && intersection < closestIntersection)
// Boxes collision
if (XAxisBox.Intersects(ref localRay, out intersection) && intersection < closestIntersection)
{
_activeAxis = Axis.X;
closestIntersection = intersection;
}
if (ScaleYSphere.Intersects(ref ray, out intersection) && intersection < closestIntersection)
if (YAxisBox.Intersects(ref localRay, out intersection) && intersection < closestIntersection)
{
_activeAxis = Axis.Y;
closestIntersection = intersection;
}
if (ScaleZSphere.Intersects(ref ray, out intersection) && intersection < closestIntersection)
if (ZAxisBox.Intersects(ref localRay, out intersection) && intersection < closestIntersection)
{
_activeAxis = Axis.Z;
closestIntersection = intersection;
}
// Center
if (CenterBox.Intersects(ref ray, out intersection) && intersection < closestIntersection)
// Quad planes collision
if (closestIntersection >= float.MaxValue)
closestIntersection = float.MinValue;
if (XYBox.Intersects(ref localRay, out intersection) && intersection > closestIntersection)
{
_activeAxis = Axis.XY;
closestIntersection = intersection;
}
if (XZBox.Intersects(ref localRay, out intersection) && intersection > closestIntersection)
{
_activeAxis = Axis.ZX;
closestIntersection = intersection;
}
if (YZBox.Intersects(ref localRay, out intersection) && intersection > closestIntersection)
{
_activeAxis = Axis.YZ;
closestIntersection = intersection;
}
/*// Center
if (CenterBoxRaw.Intersects(ref localRay, out intersection) && intersection < closestIntersection)
{
_activeAxis = Axis.Center;
closestIntersection = intersection;
}
}*/
break;
}

View File

@@ -7,56 +7,53 @@ namespace FlaxEditor.Gizmo
{
public partial class TransformGizmoBase
{
private const float GizmoScaleFactor = 18;
private const float LineLength = 3.0f;
private const float LineOffset = 1.0f;
private const float MultiAxisThickness = 0.05f;
private const float SingleAxisThickness = 0.3f;
private const float ScaleSpheresRadius = 0.7f;
private const float CenterBoxSize = 0.8f;
private const float CenterSphereRadius = 0.1f;
private const float HalfLineOffset = LineOffset / 2;
/// <summary>
/// Scale of the gizmo itself
/// </summary>
private const float GizmoScaleFactor = 24;
private readonly Vector3[] _translationLineVertices =
{
// -- X Axis -- // index 0 - 5
new Vector3(HalfLineOffset, 0, 0),
new Vector3(LineLength, 0, 0),
new Vector3(LineOffset, 0, 0),
new Vector3(LineOffset, LineOffset, 0),
new Vector3(LineOffset, 0, 0),
new Vector3(LineOffset, 0, LineOffset),
/// <summary>
/// The length of each axis (outwards)
/// </summary>
private const float AxisLength = 3.5f;
// -- Y Axis -- // index 6 - 11
new Vector3(0, HalfLineOffset, 0),
new Vector3(0, LineLength, 0),
new Vector3(0, LineOffset, 0),
new Vector3(LineOffset, LineOffset, 0),
new Vector3(0, LineOffset, 0),
new Vector3(0, LineOffset, LineOffset),
/// <summary>
/// Offset to move axis away from center
/// </summary>
private const float AxisOffset = 0.8f;
// -- Z Axis -- // index 12 - 17
new Vector3(0, 0, HalfLineOffset),
new Vector3(0, 0, LineLength),
new Vector3(0, 0, LineOffset),
new Vector3(LineOffset, 0, LineOffset),
new Vector3(0, 0, LineOffset),
new Vector3(0, LineOffset, LineOffset)
};
/// <summary>
/// How thick the axis should be
/// </summary>
private const float AxisThickness = 0.3f;
private BoundingBox XAxisBox = new BoundingBox(new Vector3(LineOffset, -SingleAxisThickness, -SingleAxisThickness), new Vector3(LineOffset + LineLength, SingleAxisThickness, SingleAxisThickness));
private BoundingBox YAxisBox = new BoundingBox(new Vector3(-SingleAxisThickness, LineOffset, -SingleAxisThickness), new Vector3(SingleAxisThickness, LineOffset + LineLength, SingleAxisThickness));
private BoundingBox ZAxisBox = new BoundingBox(new Vector3(-SingleAxisThickness, -SingleAxisThickness, LineOffset), new Vector3(SingleAxisThickness, SingleAxisThickness, LineOffset + LineLength));
private BoundingBox XZBox = new BoundingBox(Vector3.Zero, new Vector3(LineOffset, MultiAxisThickness, LineOffset));
private BoundingBox XYBox = new BoundingBox(Vector3.Zero, new Vector3(LineOffset, LineOffset, MultiAxisThickness));
private BoundingBox YZBox = new BoundingBox(Vector3.Zero, new Vector3(MultiAxisThickness, LineOffset, LineOffset));
private BoundingBox CenterBoxRaw = new BoundingBox(new Vector3(-0.5f * CenterBoxSize), new Vector3(0.5f * CenterBoxSize));
private float RotateRadiusRaw = 4.0f;
/// <summary>
/// Center box scale
/// </summary>
private const float CenterBoxScale = 0.8f;
private BoundingSphere ScaleXSphere => new BoundingSphere(Vector3.Transform(_translationLineVertices[1], _gizmoWorld), ScaleSpheresRadius * _screenScale);
private BoundingSphere ScaleYSphere => new BoundingSphere(Vector3.Transform(_translationLineVertices[7], _gizmoWorld), ScaleSpheresRadius * _screenScale);
private BoundingSphere ScaleZSphere => new BoundingSphere(Vector3.Transform(_translationLineVertices[13], _gizmoWorld), ScaleSpheresRadius * _screenScale);
/// <summary>
/// The inner minimum of the multiscale
/// </summary>
private const float InnerExtend = AxisOffset + 0.5f;
/// <summary>
/// The outer maximum of the multiscale
/// </summary>
private const float OuterExtend = AxisOffset * 3.5f;
// Cube with the size AxisThickness, then moves it along the axis (AxisThickness) and finally makes it really long (AxisLength)
private BoundingBox XAxisBox = new BoundingBox(new Vector3(-AxisThickness), new Vector3(AxisThickness)).MakeOffsetted(AxisOffset * Vector3.UnitX).Merge(AxisLength * Vector3.UnitX);
private BoundingBox YAxisBox = new BoundingBox(new Vector3(-AxisThickness), new Vector3(AxisThickness)).MakeOffsetted(AxisOffset * Vector3.UnitY).Merge(AxisLength * Vector3.UnitY);
private BoundingBox ZAxisBox = new BoundingBox(new Vector3(-AxisThickness), new Vector3(AxisThickness)).MakeOffsetted(AxisOffset * Vector3.UnitZ).Merge(AxisLength * Vector3.UnitZ);
private BoundingBox XZBox = new BoundingBox(new Vector3(InnerExtend, 0, InnerExtend), new Vector3(OuterExtend, 0, OuterExtend));
private BoundingBox XYBox = new BoundingBox(new Vector3(InnerExtend, InnerExtend, 0), new Vector3(OuterExtend, OuterExtend, 0));
private BoundingBox YZBox = new BoundingBox(new Vector3(0, InnerExtend, InnerExtend), new Vector3(0, OuterExtend, OuterExtend));
private BoundingBox CenterBoxRaw = new BoundingBox(new Vector3(-0.5f * CenterBoxScale), new Vector3(0.5f * CenterBoxScale));
private OrientedBoundingBox CenterBox => new OrientedBoundingBox(CenterBoxRaw) * _gizmoWorld;
private const float RotateRadiusRaw = 4.0f;
private Mode _activeMode = Mode.Translate;
private Axis _activeAxis = Axis.None;

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@@ -36,7 +36,7 @@ namespace
// Load product info
Array<byte> productInfoData;
const String productInfoPath = directory / TEXT("product-info.json");
if (File::ReadAllBytes(productInfoPath, productInfoData))
if (!FileSystem::FileExists(productInfoPath) || File::ReadAllBytes(productInfoPath, productInfoData))
return;
rapidjson_flax::Document document;
document.Parse((char*)productInfoData.Get(), productInfoData.Count());
@@ -193,6 +193,7 @@ void RiderCodeEditor::FindEditors(Array<CodeEditor*>* output)
// TODO: detect Snap installations
// TODO: detect by reading the jetbrains-rider.desktop file from ~/.local/share/applications and /usr/share/applications?
SearchDirectory(&installations, TEXT("/usr/share/rider/"));
FileSystem::GetChildDirectories(subDirectories, TEXT("/usr/share/rider"));
// Default suggested location for standalone installations

View File

@@ -543,19 +543,22 @@ bool EditorUtilities::GetTexture(const Guid& textureId, TextureData& textureData
}
else
{
// TODO: disable streaming for a texture or set max quality override
int32 waits = 1000;
const auto targetResidency = texture->StreamingTexture()->GetMaxResidency();
ASSERT(targetResidency > 0);
while (targetResidency != texture->StreamingTexture()->GetCurrentResidency() && waits-- > 0)
const bool useGPU = texture->IsVirtual();
if (useGPU)
{
Platform::Sleep(10);
int32 waits = 1000;
const auto targetResidency = texture->StreamingTexture()->GetMaxResidency();
ASSERT(targetResidency > 0);
while (targetResidency != texture->StreamingTexture()->GetCurrentResidency() && waits-- > 0)
{
Platform::Sleep(10);
}
// Get texture data from GPU
if (!texture->GetTexture()->DownloadData(textureData))
return false;
}
// Get texture data from GPU
if (!texture->GetTexture()->DownloadData(textureData))
return false;
// Get texture data from asset
if (!texture->GetTextureData(textureData))
return false;