Merge branch 'add_DebugDraw_DrawRay' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add_DebugDraw_DrawRay
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@@ -920,6 +920,11 @@ void DebugDraw::DrawActors(Actor** selectedActors, int32 selectedActorsCount, bo
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}
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}
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void DebugDraw::DrawRay(const Vector3& origin, const Vector3& direction, const Color& color, float duration, bool depthTest)
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{
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DrawLine(origin, origin + direction, color, duration, depthTest);
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}
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void DebugDraw::DrawLine(const Vector3& start, const Vector3& end, const Color& color, float duration, bool depthTest)
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{
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const Float3 startF = start - Context->Origin, endF = end - Context->Origin;
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@@ -31,6 +31,18 @@ namespace FlaxEngine
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{
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}
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/// <summary>
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/// Draws the line in a direction.
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/// </summary>
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/// <param name="origin">The origin of the line.</param>
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/// <param name="direction">The direction of the line.</param>
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/// <param name="color">The color.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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public static void DrawRay(Vector3 origin, Vector3 direction, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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/// <summary>
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/// Draws the line.
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/// </summary>
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@@ -69,6 +69,16 @@ API_CLASS(Static) class FLAXENGINE_API DebugDraw
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/// <param name="drawScenes">True if draw all debug shapes from scenes too or false if draw just from specified actor list.</param>
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API_FUNCTION() static void DrawActors(Actor** selectedActors, int32 selectedActorsCount, bool drawScenes);
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/// <summary>
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/// Draws the line in a direction.
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/// </summary>
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/// <param name="origin">The origin of the line.</param>
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/// <param name="direction">The direction of the line.</param>
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/// <param name="color">The color.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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API_FUNCTION() static void DrawRay(const Vector3& origin, const Vector3& direction, const Color& color, float duration = 0.0f, bool depthTest = true);
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/// <summary>
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/// Draws the line.
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/// </summary>
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@@ -604,6 +614,7 @@ API_CLASS(Static) class FLAXENGINE_API DebugDraw
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API_FUNCTION() static void DrawText(const StringView& text, const Transform& transform, const Color& color, int32 size = 32, float duration = 0.0f);
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};
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#define DEBUG_DRAW_RAY(origin, direction, color, duration, depthTest) DebugDraw::DrawRay(origin, direction, color, duration, depthTest)
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#define DEBUG_DRAW_LINE(start, end, color, duration, depthTest) DebugDraw::DrawLine(start, end, color, duration, depthTest)
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#define DEBUG_DRAW_LINES(lines, transform, color, duration, depthTest) DebugDraw::DrawLines(lines, transform, color, duration, depthTest)
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#define DEBUG_DRAW_BEZIER(p1, p2, p3, p4, color, duration, depthTest) DebugDraw::DrawBezier(p1, p2, p3, p4, color, duration, depthTest)
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